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Mob Balance Pass
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Due to overwhelming hordes in singleplayer. I'm going to lower follow ranges a touch. (36 to 30, about ~17%.) This change will impact all bandits and undead.

Assassin is taking a bigger hit and is being normalized since every chunk is getting one these days and seeing 3-4 of them is crazy.
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Shadowclaimer committed Mar 26, 2019
1 parent 4b43c13 commit b7140da
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ protected void applyEntityAttributes() {
this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.25D);
this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5.0D);
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(55.0D);
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(30.0D);
this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(4.0F);
}

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