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gameoflife.ino
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gameoflife.ino
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// Written by Caleb LaFeve
//Conway's game of life
//Rules
// Any live cell with fewer than two live neighbors dies, as if by underpopulation.
// Any live cell with two or three live neighbors lives on to the next generation.
// Any live cell with more than three live neighbors dies, as if by overpopulation.
// Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
#include <RGBmatrixPanel.h>
#define CLK 8 // USE THIS ON ARDUINO UNO, ADAFRUIT METRO M0, etc.
//#define CLK A4 // USE THIS ON METRO M4 (not M0)
//#define CLK 11 // USE THIS ON ARDUINO MEGA
#define OE 9
#define LAT 10
#define A A0
#define B A1
#define C A2
#define D A3
#define crNum(x,y,z) ((x)+(y))%z
//Animation Speed
#define animationSpeed 75
//How many loops before it checks if dead
#define resetTime 100
//Replace width, height, and both 2D arrays to the dimensions of your LED matrix
//I was working with a 32x32
#define WIDTH 32
#define HEIGHT 32
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);
//May need to change the lines above if you're using a different board or LED matrix than the 32x32
int r, g, b;
int counter = 0;
int cells[HEIGHT][WIDTH];
int newCells[HEIGHT][WIDTH];
int sum1 = 0;
void setup() {
//Color
r = 1;
g = 0;
b = 0;
//Create dead/alive cells
//0 == Dead
//1 == Alive
for(unsigned int row = 0; row < WIDTH; row++) for(unsigned int col = 0; col < HEIGHT; cells[row][col++] = random(0,2));
matrix.begin();
}
void loop() {
counter++;
if(counter % resetTime == 0){
sum1 = checkSum();
}
if(counter % resetTime == 1){
if(checkSum() == sum1){
reset();
counter = 0;
}
sum1 = 0;
}//Just in case it still gets stuck
//10000 at 75 ms delay between frames is about 20 minutes
if(counter == 10000){
reset();
counter = 0;
sum1=0;
}
update();
delay(animationSpeed);
writeNextGeneration();
}
int checkSum(){
int sum = 0;
for(unsigned int row = 0; row < WIDTH; row++) for(unsigned int col = 0; col < HEIGHT; cells[row][col++]) sum += cells[row][col];
return sum;
}
//Resets 2D araay back to randomness
void reset(){
for(unsigned int row = 0; row < WIDTH; row++) for(unsigned int col = 0; col < HEIGHT; cells[row][col++] = random(0,2));
counter=0;
}
//This method checks every cell(pixel) and check to see how many neighbors it has
//The amount of neighbors determines its future state
void writeNextGeneration(){
for(int row = 0; row < WIDTH; row++){
for(int col = 0; col < HEIGHT; col++){
newCells[row][col] = cells[row][col];
}
}
for(unsigned int row = 0; row < WIDTH; row++){
for(unsigned int col = 0; col < HEIGHT; col++){
int surroundingCells = 0;
boolean isAlive=false;
cells[row][col]?isAlive = true:isAlive = false;
for(int i = -1; i < 2; i++) for(int j = -1; j < 2; j++) surroundingCells += cells[crNum(row,i,WIDTH)][crNum(col,j,HEIGHT)];
surroundingCells -= cells[row][col];
//Check neighboring cells and store its future state in a new 2D array
if((surroundingCells < 2 || surroundingCells > 3) && isAlive) newCells[row][col] = 0;
if(surroundingCells == 3 && !isAlive) newCells[row][col] = 1;
}
}
//copy new 2d Array to old
for(int row = 0; row < WIDTH; row++) for(int col = 0; col < HEIGHT; col++) cells[row][col] = newCells[row][col];
}
//Update pixels
void update(){
for(unsigned int row = 0; row < WIDTH; row++)
for(unsigned int col = 0; col < HEIGHT; col++)
cells[row][col]?matrix.drawPixel(row, col, matrix.Color333(r, g,b)): matrix.drawPixel(row, col, matrix.Color333(0,0,0));
//Random colors/party mode ;)
//matrix.drawPixel(row, col, matrix.Color333(random(7), random(7),random(7)));
//If you uncomment the above line, make sure to comment the line below
}