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Sea Spelunking

youtube

Soundtrack

Stream or buy the soundtrack of this game at redotter.bandcamp.com/track/sea-spelunking

Asset Attribution

Unless otherwise mentioned, everything in this project is made by us.

Fonts

Libraries

Sound

Made with Ableton Live

VSTs Used

SFX Used

Host Client
Gun shot (CC0) by schots Ships bell.wav (CC BY 4.0) by CGEffex
Waves » Big waves hit land.wav (CC0) by straget Wind » Medium Wind (CC BY 4.0) by kangaroovindaloo)
seagulls....waves. » Flock of seagulls.wav (CC BY 4.0) by juskiddink Pack - Footsteps » Footsteps_Walk.wav (CC0) by Nox_Sound
Hit - Wooden » hit - wooden 09.wav (CC0) by Anthousai 160049 » Shoveling Sand (CC BY-NC 4.0) by Piggimon
Soundsnap sample pack » Utensils drawer - rummaging and searching. (CC BY 3.0) by SoundsnapFX
Chest Opening.wav (CC0) by spookymodem)
Gold Coins » Gold Coins X2 Drop on a Heep of Others.wav (CC0) by The_Frisbee_of_Peace
Counting Me Shillings.mp3 (CC0) by husky70
Sound Recordings » Bottle Caps.wav (CC0) by MikeRat

Cloning instructions

This project uses Symlinks to share assets between the Host and the Client projects, so make sure your OS supports them.

Windows

Windows 10 should have support for them these days, but make sure that you have this git setting set:

git config --global core.symlinks true

This will enable git to set up the symlinks correctly when you clone this project.

Alternatively, you can also clone the project using this command:

git clone -c core.symlinks=true <URL>

This makes it so you only clone this specific repository with symlinks enabled, and you don't modify your whole global git setup.

If neither of these two methods work, run the setup_shared.ps1 script (with admin privileges)

Linux

Should just work out of the box.

Networking on Windows

Unity editor does not ask for Windows' permission regarding networking. Any phone-to-host networking has to be done via building the host.

About

Multiplayer couch party game with innovative controls where you play as pirates looking for treasure!

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