Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Set update mode for "frame" property to UPDATE_DISCRETE. #12

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

vibrant-reindeer
Copy link

Sets the update mode for "frame" property to UPDATE_DISCRETE. Otherwise there is interpolation from the last frame back to the first. My understanding based on the documentation is that "Clamp loop interpolation" should already prevent this but at least in Godot 4.2.1 it does not:

2024-02-17_13-36-32.mp4

Whether or not this is a bug in Godot, this works around the problem. I see no drawbacks, since the default update mode UPDATE_CONTINUOUS does not make much sense for frame based animation anyway.

@Technohacker
Copy link
Owner

I see no drawbacks, since the default update mode UPDATE_CONTINUOUS does not make much sense for frame based animation anyway.

Good point, we're dealing with sprite sheets anyway so that does make sense

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants