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Resolution, Aspect Ratio, and larger Sprites Graphics

DimensionWarped edited this page Feb 7, 2023 · 2 revisions

Skeleton Page to document issues we've ran into with things like increasing the base resolution from 320x224 to something larger, changing the size of character sprites, etc. and how to mitigate them.

Coming Soon

Unfortunately, the engine isn't currently really designed around the ability the ability to scale things up too much. There are a lot of hard coded values that rely on characters being the general size that they are, there are elements of the graphics that aren't sensitive to the resolution of the screen such as water overlays and parts of UI, and much of the way things are scaled is simply tied to the resolution of the game. While we aim to improve elements of this over time, for now the best we can do is document the various things that need to be changed when you want to do things like:

  1. Change the aspect ratio to something widescreen, ultrawide, etc.
  2. Change the resolution to something that better fits your vision
  3. Change the size of sprites and other graphics, and the general scale of everything to levels that wouldn't have been possible on the SEGA Genesis.

Once ready, this wiki page will be a good resource for all of the considerations that need to be made when making changes of this nature.