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ItemManager.cs
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ItemManager.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ItemManager : MonoBehaviour {
[SerializeField]
private GameObject itemHolder;
private float screenHeight;
private float screenWidth;
private Vector3 topRight;
private Vector3 itemDisplasment;
internal List<GameObject> buttonList;
public List<GameObject> items;
internal int itemLenght;
[SerializeField]
private Camera uiCam;
private float shootTimer = 0;
public float shootTime = 10;
private GameObject bulletHolder;
private int currentItem = 0;
private GameManager gameMngr;
private bool rButton;
//line
private LineRenderer lineRenderer;
private int lengthOfLineRenderer = 2;
[SerializeField]
private Color lineColor1 = Color.yellow;
[SerializeField]
private Color lineColor2 = Color.red;
[SerializeField]
private Color lineColorTower1 = Color.yellow;
[SerializeField]
private Color lineColorTower2 = Color.red;
[SerializeField]
private Color lineColorTower3 = Color.yellow;
[SerializeField]
private Color lineColorTower4 = Color.red;
[SerializeField]
private float linewidth1 = 0.1f;
[SerializeField]
private float linewidth2 = 0.1f;
//tower
private float towerSpawnDistace = 0.3f;
private TowerManager towerMngr;
//tower text
[SerializeField]
private GameObject towerSellTextPrefab;
private GameObject towerSellTextHolder;
private MeshRenderer towerSellTextRender;
private TextMesh towerSellText;
//gun
[SerializeField]
private GameObject gun;
[SerializeField]
private Transform gunBulletSpawn;
[SerializeField]
private GameObject noIcon;
private GameObject noIconHolder;
private Quaternion gunRotation;
void Awake () {
rButton = false;
buttonList = new List<GameObject>();
towerMngr = GameObject.Find("gameManager").GetComponent<TowerManager>() as TowerManager;
gameMngr = GameObject.Find("gameManager").GetComponent<GameManager>() as GameManager;
bulletHolder = GameObject.Find("bullets");
itemLenght = items.Count;
screenHeight = 2f * Camera.main.orthographicSize;
screenWidth = screenHeight * Camera.main.aspect;
topRight = new Vector3( screenWidth/2, screenHeight/2,10);
itemDisplasment = new Vector3( -0.2f, -0.2f,0);
for ( int i = 0; i < itemLenght; i++){
CreateButton(i);
}
setItem(itemLenght-1);
currentItem = itemLenght-1;
//create line
lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.SetColors(lineColor1, lineColor2);
lineRenderer.SetWidth(linewidth1, linewidth2);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.enabled = false;
lineRenderer.sortingLayerName = "player";
lineRenderer.sortingOrder = 11;
//create tower sell text
towerSellTextHolder = GameObject.Instantiate(towerSellTextPrefab,transform.position,Quaternion.identity) as GameObject;
//towerSellTextHolder.name = "towerSellText";
towerSellTextRender = towerSellTextHolder.GetComponent<MeshRenderer>();
towerSellText = towerSellTextHolder.GetComponent<TextMesh>();
towerSellTextRender.sortingLayerName = "ui";
//towerSellText.font = TowerSellFont;
towerSellText.text = "TowerSellText";
towerSellTextHolder.SetActive(false);
//create noIcon
noIconHolder = GameObject.Instantiate(noIcon,transform.position,Quaternion.identity) as GameObject;
noIconHolder.SetActive(false);
}
public void CreateButton( int i){
//create empry gameobject
GameObject button = new GameObject("itemIcon");
// add renderer
SpriteRenderer img = button.AddComponent<SpriteRenderer>();
img.sprite = items[i].GetComponent<Item>().iconS;
img.sortingLayerName = "ui";
//add collider
BoxCollider2D collider = button.AddComponent<BoxCollider2D>();
collider.size = new Vector2(0.64f,0.64f);
collider.isTrigger = true;
//add data script
ItemButton buttonData = button.AddComponent<ItemButton>();
buttonData.on = false;
buttonData.colorScale = 0;
//position button
button.transform.parent = itemHolder.transform;
button.transform.position = itemHolder.transform.position+topRight+itemDisplasment+new Vector3(-0.32f+i*-0.72f,-0.32f,0);
button.layer = LayerMask.NameToLayer(SubDefLayers.UI);
buttonList.Add (button);
}
public void setItem(int item){
for ( int i = 0; i < itemLenght; i++){
if(item ==i){
buttonList[i].GetComponent<ItemButton>().on = true;
}else{
buttonList[i].GetComponent<ItemButton>().on = false;
}
}
}
void FixedUpdate(){
for ( int i = 0; i < itemLenght; i++){
if(buttonList[i].GetComponent<ItemButton>().on){
if(buttonList[i].GetComponent<ItemButton>().colorScale>0)
buttonList[i].GetComponent<ItemButton>().colorScale-=0.1f;
}else{
if(buttonList[i].GetComponent<ItemButton>().colorScale<1)
buttonList[i].GetComponent<ItemButton>().colorScale+=0.1f;
}
float colorScale = buttonList[i].GetComponent<ItemButton>().colorScale/8;
buttonList[i].transform.localScale = new Vector3(1+(0.125f-colorScale),1+(0.125f-colorScale),1);
}
for ( int i = 0; i < itemLenght; i++){
buttonList[i].GetComponent<SpriteRenderer>().color = Color.Lerp(Color.white,Color.grey,buttonList[i].GetComponent<ItemButton>().colorScale);
}
}
/*void OnGUI()
{
GUILayout.Box ("\n"+gunRotation.eulerAngles.z.ToString()
+"\n L Hor:"+Input.GetAxisRaw("Horizontal")
+"\n L Ver:"+Input.GetAxisRaw("Vertical")
+"\n R Hor:"+Input.GetAxisRaw("RHorizontal")
+"\n R Ver:"+Input.GetAxisRaw("RVertical")
+"\n Rotation:"+new Vector3(0,0, movement.DirectionToAngle(new Vector2(Input.GetAxisRaw("RHorizontal"),Input.GetAxisRaw("RVertical"))))
);
}*/
void Update(){
if(shootTimer>0){
shootTimer-=Time.deltaTime;
}
float scrol = BuildTypeData.itemScroll;
if(scrol!=0){
if(scrol>0){
if(currentItem<itemLenght-1){
currentItem++;
}
}else{
if(currentItem>0){
currentItem--;
}
}
setItem(currentItem);
}
if(BuildTypeData.buildType == BuildType.PC){
if(Input.GetKey(KeyCode.Alpha1)) { currentItem = 4; setItem(currentItem); }
if(Input.GetKey(KeyCode.Alpha2)) { currentItem = 3; setItem(currentItem); }
if(Input.GetKey(KeyCode.Alpha3)) { currentItem = 2; setItem(currentItem); }
if(Input.GetKey(KeyCode.Alpha4)) { currentItem = 1; setItem(currentItem); }
if(Input.GetKey(KeyCode.Alpha5)) { currentItem = 0; setItem(currentItem); }
}
//get input and mouse position
bool click = Input.GetMouseButtonDown(0)||Input.GetAxisRaw("RButton")>0.9f;
if (BuildTypeData.buildType == BuildType.VITA) {
if(click){
if(!rButton){
click = true;
rButton = true;
}else{
click = false;
}
}
if(Input.GetAxisRaw("RButton")<0.1f){
rButton = false;
}
}
bool screenTouch = Input.GetMouseButton(0);
//if(Input.GetAxisRaw("RButton")<0.1f){
//}
bool firing = false;
Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
Ray uiRay = uiCam.ScreenPointToRay(Input.mousePosition);
Vector3 mousePosition = new Vector3(mouseRay.origin.x,mouseRay.origin.y,0);
Vector2 mousePos2D = new Vector2(mouseRay.origin.x,mouseRay.origin.y);
Vector2 thisPos2D = new Vector2(transform.position.x,transform.position.y);
Vector2 gunPos2D = new Vector2(gun.transform.position.x,gun.transform.position.y);
//rotate gun
//Debug.Log(gunRotation);
if (BuildTypeData.buildType == BuildType.PC) {
gunRotation = movement.RotateToPoint(gun.transform, mousePosition);
firing = Input.GetMouseButton(0);
}else if (BuildTypeData.buildType == BuildType.VITA) {
firing = (Input.GetAxisRaw("RButton")>0.9f);
if(screenTouch){
gunRotation = movement.RotateToPoint(gun.transform, mousePosition);
}else{
if ((Input.GetAxisRaw("RHorizontal") > 0.1f || Input.GetAxis("RHorizontal") < -0.19f) ||
Input.GetAxisRaw("RVertical") > 0.1f || Input.GetAxis("RVertical") < -0.19f){
gunRotation.eulerAngles = new Vector3(0, 0, -90 + movement.DirectionToAngle(new Vector2(Input.GetAxis("RHorizontal"), Input.GetAxisRaw("RVertical"))));
}
}
}
Quaternion tempRot = new Quaternion();
if(transform.localScale.x>0){
tempRot.eulerAngles = new Vector3(gunRotation.eulerAngles.x,
gunRotation.eulerAngles.y,
gunRotation.eulerAngles.z - 90-transform.localEulerAngles.z);
}else{
tempRot.eulerAngles = new Vector3(gunRotation.eulerAngles.x,
gunRotation.eulerAngles.y,
-(gunRotation.eulerAngles.z + 90)+transform.localEulerAngles.z);
}
gun.transform.localRotation = tempRot;
if(itemLenght>currentItem){
Collider2D uiHit = Physics2D.OverlapPoint(uiRay.origin
,1 << LayerMask.NameToLayer(SubDefLayers.UI));
// ui click
if(uiHit&&screenTouch){
for (int i = 0;i<itemLenght;i++){
if(buttonList[i].GetComponent<Collider2D>() == uiHit){
currentItem = i;
setItem(currentItem);
break;
}
}
// game mouse click
}else{
itemType currentItemType = items[currentItem].GetComponent<Item>().type;
switch(currentItemType){
case itemType.Tower:
//cast aim ray
Vector2 mousedirection = movement.AngleToDirection(gunRotation.eulerAngles.z);
RaycastHit2D aimRay = Physics2D.Raycast(gunPos2D
,mousedirection
,5
,1 << LayerMask.NameToLayer("Level") | 1 << LayerMask.NameToLayer("Towers")
);
if(aimRay.collider==null){
//remove tower sell text en noIcon
noIconHolder.SetActive(false);
towerSellTextHolder.SetActive(false);
//draw aim line if no wall found
lineRenderer.enabled = true;
lineRenderer.SetPosition(0, gun.transform.position);
Vector2 aim = mousedirection.normalized*5 + gunPos2D;
lineRenderer.SetPosition(1, new Vector3(aim.x,aim.y,0));
lineRenderer.SetColors(lineColor1, lineColor2);
}else{
if (aimRay.collider.transform.gameObject.layer == LayerMask.NameToLayer("Towers")&&aimRay.collider.transform.gameObject.GetComponent<Tower>().buildPhase==Tower.BuildPhase.Done) {
int towerSellPrice = aimRay.collider.transform.gameObject.GetComponent<Tower>().sellPrice;
//remove no icon
noIconHolder.SetActive(false);
//draw aim line if tower found
lineRenderer.enabled = true;
lineRenderer.SetPosition(0, gun.transform.position);
lineRenderer.SetPosition(1, aimRay.point);
lineRenderer.SetColors(lineColorTower1, lineColorTower2);
//tower sell text
towerSellText.color = new Color(1F, 1F, 1F);
towerSellTextHolder.SetActive(true);
towerSellText.text = "sell: "+towerSellPrice.ToString();
towerSellTextHolder.transform.position = new Vector3(aimRay.point.x,aimRay.point.y,0);
//sell tower
if (click){
aimRay.collider.transform.gameObject.GetComponent<Tower>().DeBuild();
gameMngr.ChangeMoney(towerSellPrice);
}
}else if(aimRay.collider.transform.gameObject.layer == LayerMask.NameToLayer("Towers")&&aimRay.collider.transform.gameObject.GetComponent<Tower>().buildPhase!=Tower.BuildPhase.Done){
// if aim at building tower
towerSellTextHolder.SetActive(false);
lineRenderer.enabled = true;
lineRenderer.SetPosition(0, gun.transform.position);
lineRenderer.SetPosition(1, aimRay.point);
lineRenderer.SetColors(lineColorTower3, lineColorTower4);
//
noIconHolder.SetActive(true);
noIconHolder.transform.position = aimRay.point;
}else{
//remove no icon
noIconHolder.SetActive(false);
int towerBuyPrice = items[currentItem].GetComponent<Tower>().buyPrice;
if(gameMngr.CheckMoney(towerBuyPrice)) {
towerSellText.color = new Color(1F, 1F, 1F);
} else {
towerSellText.color = new Color(1F, 0F, 0F);
}
//remove tower sell text
//towerSellTextHolder.SetActive(false);
//draw aim line if wall found
lineRenderer.enabled = true;
lineRenderer.SetPosition(0, gun.transform.position);
lineRenderer.SetPosition(1, aimRay.point);
lineRenderer.SetColors(lineColor1, lineColor2);
//tower buy text
towerSellTextHolder.SetActive(true);
towerSellText.text = "buy: "+towerBuyPrice.ToString();
towerSellTextHolder.transform.position = new Vector3(aimRay.point.x,aimRay.point.y,0);
//spawn tower
Collider2D mouseCircle = Physics2D.OverlapCircle(aimRay.point
,towerSpawnDistace
,1 << LayerMask.NameToLayer("Towers"));
if(mouseCircle==null&&gameMngr.CheckMoney(towerBuyPrice)){
if (click){
gameMngr.ChangeMoney(-towerBuyPrice);
towerMngr.LoadTower(aimRay.point,items[currentItem],aimRay.normal);
}
break;
}
if(mouseCircle&&gameMngr.CheckMoney(towerBuyPrice)){
// if aim at ground close by tower
towerSellTextHolder.SetActive(false);
lineRenderer.enabled = true;
lineRenderer.SetPosition(0, gun.transform.position);
lineRenderer.SetPosition(1, aimRay.point);
lineRenderer.SetColors(lineColorTower3, lineColorTower4);
//
noIconHolder.SetActive(true);
noIconHolder.transform.position = aimRay.point;
break;
}
}
}
break;
case itemType.Bullet:
//fire bullet
noIconHolder.SetActive(false);
towerSellTextHolder.SetActive(false);
lineRenderer.enabled = false;
if (firing&&shootTimer<=0){
shootTimer = shootTime;
GameObject bul = GameObject.Instantiate( items[currentItem]
,gunBulletSpawn.position
,gunRotation) as GameObject;
bul.transform.parent = bulletHolder.transform;
}
break;
case itemType.Mine:
int minePrice = items[currentItem].GetComponent<Mine>().buyPrice;
//buy mine text
towerSellText.color = new Color(1F, 1F, 1F);
towerSellTextHolder.SetActive(true);
towerSellText.text = "buy: "+minePrice.ToString();
towerSellTextHolder.transform.position = new Vector3((transform.position.x-0.6f),(transform.position.y+0.5f),0);
//buy mine bullet
lineRenderer.enabled = false;
if (firing&&shootTimer<=0){
if(gameMngr.CheckMoney(minePrice)){
if (click){
gameMngr.ChangeMoney(-minePrice);
GameObject.Instantiate( items[currentItem]
,gunBulletSpawn.position
,gunRotation);
}
break;
}
shootTimer = shootTime;
//GameObject bul = GameObject.Instantiate( items[currentItem]
// ,gunBulletSpawn.position
// ,movement.RotateToPoint(gun.transform,mousePosition)) as GameObject;
//bul.transform.parent = bulletHolder.transform;
}
break;
}
}
}
}
}