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Ground vehicles/EVA's don't work correctly near other players. #607
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Just for clarity, I'm JohannesMP on the forums, in case I need to reply here :) |
Looking through your forum reply, I'd tentatively say that we have the following issues (again, some of these might have been reported already, and I might have missed some) :
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1:47 seems to be a surface only bug, I know rockets will spawn in correctly when they are being launched, but I think they need to be higher than 22km (otherwise they would be insta-destroyed because they are on rails). I know we send position and velocity, but I don't think we send acceleration: #307. Kerbals actually walking was discussed in #334. The tick rate would be difficult to change, because at the moment the player status and the active vessel (primary updates) and all non-active vessels within a certain range (secondary updates) are packaged up and sent in a plugin_update message. Another bug that I saw, and I'm fairly positive about this (it happened at 7:15), both players look like they are sending secondary updates for the debris. That's why you see it lift in the air, one player saw it dropping and sent that, so the other player saw it dropping and reported that in a bit of a loop. Taking control of a vehicle: They used to instantly explode, but in your video you can very clearly see it twisting (attempting to barrel roll), as if the rotation was being set incorrectly. Hopefully this is related to them going "poof". Modified parts: There's either going to be an event that fires on a part change, or we will have to scan the ship for changes. Either case will result in the full ship being sent again (which we do every 45 seconds). However, I'm not quite sure why the rover never opened its docking ports, you left it for longer than that... |
1:47 might also be what's causing people to not be able to find one another with planes or other in-atmosphere instances, such as in this case: #599 - one temporary workaround seems to be to have both people spawn their vehicle, move it outside of the bubble, disconnect completely, and then reconnect and resume control of the vehicle via the tracking station. |
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Adding reference to #499, they look related. |
I've moved this to its own issue for clarity's sake: #692 |
JohannesMP from the forums made a very good video demonstrating what happens when trying to use ground vehicles near other players.
Interesting events are listed in his post:
http://forum.kerbalspaceprogram.com/threads/55835-KMP-v0-1-5-0-0-23-wip-alpha?p=910958&viewfull=1#post910958
I replied with relatively-educated guesses on each issue in the following post.
This issue is a combination of many different unrelated bugs. Should we track them here in this post (edit a list of bugs), or track them in separate issues?
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