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Not working Add-on and severall Bugs. #670

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Harry-89 opened this issue Feb 2, 2014 · 10 comments
Closed

Not working Add-on and severall Bugs. #670

Harry-89 opened this issue Feb 2, 2014 · 10 comments
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@Harry-89
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Harry-89 commented Feb 2, 2014

Hi,

first of all, sorry for my English, I'm from Austria. :)

  1. I'm playing with the newest Dev. Version and it seems the Add-on "Universe Replacer" isn't working anymore.

In 1.5.1 it was working very well but now it isn't.

Should the Add-on be working or is that a Bug?

  1. Sometimes the Game is hanging for minutes in the synchronizing loop.
    I can play normally but when it is synchronized again, I'm far away from my old position.
    I'm playing on my own LAN with a ping <1ms to my Server which is on an other subnet but within my LAN.

  2. Yesterday KSP crashed several times when playing KSP with a friend.
    Most of the time it happened when KMP lost the connection to my server and I tried to log out.
    Than the game freezed and I had to kill it with the taskmanager. (A Crashreport was generated from KSP)

  3. After logging in again the universe got synchronized, while synchronizing I saw some ships who where destroyd/deleted severell hours earlyier. After synchronization was finished they were gone.

  4. I created a litte Spacestation, 2 Parts were docked. The Game crashed again and I tried to log in again. Everything got synchonized but my 2 Ships where 100m away from each other.
    So I docked them again.
    Everything worked fined.
    I logged out normally and logged in again a few moments later.
    My Station was okay.

So I tried to create another one but then my first Station was gone.
I built my new Station and logged out and in again and my old Station was here again.
Now I have 2 stations.

  1. My friend tried to launch a Rocket but while launching in the atmosphere he got disconnected.
    He logged in again but he couldn't see his Ship but I saw his Ship so I took control over it and made a stable orbit.
    But the ship was not visible for him only for me.
    After logging out and in again the ship was gone for me again forever.
@godarklight
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  1. If it's a problem during load, it's most likely Mod-Kethane IOException: Sharing violation #662

  2. I'd first check that it is not Constant 100% cpu usage on KMPServer #555 first, because the client waits for a reply from the server. If not, can you upload KSP_Data/output_log.txt

  3. I haven't actually had KSP lock up on linux, but it's been reported to hang during an exit sometimes. I'll try to figure this one out when I get to it :-/

  4. This one is quite common, the ships aren't actually destroyed in the database but instantly become destroyed on load. I think that's one for gimp.

  5. The first part is most likely Mod-Kethane IOException: Sharing violation #662 again, but disappearing ships are odd. Perhaps Ships not appearing in Tracking center although listed in /listships #605.

  6. It would have been marked as destoyed because it was on rails in the atmosphere without a player. Another one for gimp though...

It's also generally a better idea to split these off into separate issue reports, but not using search is forgiven because people have different descriptions for the same bug. (Eg #555 and #666).

@Harry-89
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Harry-89 commented Feb 2, 2014

Thanks for your answer.

  1. I can see the files are loaded during the start screen.
    But the Textures are not visible.
    When I remove KMP from the GameData Folder everything works.

  2. The Server is running on a small Linux Server with 2x1,7Ghz Atom CPU. I will check that the next time.

Sorry for so many Problems in one post.
I will make it better the next time and search for longer. :)

@godarklight
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  1. It's probably still handy to get a copy of the Player.log/output_log.txt file to double check it's Mod-Kethane IOException: Sharing violation #662.

On Windows, it will be in KSP_folder/KSP_Data/output_log.txt.
On Linux, it will be ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

  1. That sounds very familiar. This is the build server:
cat /proc/cpuinfo | grep 'model name' | tail -n 1
model name      : Intel(R) Atom(TM) CPU D510   @ 1.66GHz

I've found using MySQL to be much slower then using sqlite using my server-profiling branch, if that helps.

@Harry-89
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Harry-89 commented Feb 3, 2014

How do I attach the .txt File?

@TehGimp
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TehGimp commented Feb 3, 2014

@Harry-89 You can use a service like pastebin or even something like Dropbox, then just put the link in a comment here.

@TehGimp TehGimp added the bug label Feb 3, 2014
@TehGimp TehGimp added this to the v0.1.6 milestone Feb 3, 2014
@Harry-89
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Harry-89 commented Feb 3, 2014

Thank you.

I think this is the important part.

http://pastebin.com/7PHkmk2B

Do you need more from the File?
The File is 1,1 Mb big, so I can't copy it directly to pastebin.

@godarklight
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I wasn't expecting that bug, The only time I've ever seen a KSP/KMP crash like that is on RBreaker's windows 8 computer.

He also had troubles with very simple .NET/C# programs too however - Like my KMPModClient program (which needs an update).

@TehGimp
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TehGimp commented Mar 13, 2014

Quite a few issues here, seemingly most of them resolved. @Harry-89 can you confirm if you're still encountering any of the problems listed on this report in the latest dev version?

@Harry-89
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  1. I never tried that mod again. I found another one who is working fine.

  2. I think that one is fixed. Never had that again.

  3. Never had that Problem again.

  4. Some ships are still visible during the first sync. But those ships were deleted/destroyed hours ago.

  5. Never tried it again to dock because with the periodic resync it's nearly impossible do dock.

  6. The problem only appeard once. So I think it is fixed.

But I found another problem today.
I will write an extra thread.

Thank you for your hard work. :)

@TehGimp
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TehGimp commented Mar 14, 2014

OK with today's patches that fixed #605 I think everything listed here is fixed. Since this issue report included multiple problems, if any are still occurring please open new issue reports for them.

@TehGimp TehGimp closed this as completed Mar 14, 2014
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