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Ships not appearing in Tracking center although listed in /listships #605
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Likely related to issues initially reported under #521 |
My sync progress display makes this issue very obvious (for example) I only sync 11 out of my 21 vessels. This is a local server that only I have visted with no changed mods. Confirmed all vessels are making it to the client
One crashed into the surface, the rest made it to addRemoteVessel:
Using some nice regex Counting the initialized ones
As for why? Haven't quite got there yet. |
Little more digging: As expected:
I'm going to take a punt at this and say they are stored correctly.
|
…ht scene fully ready, always handle updates during initial sync fully Fixes TehGimp#605
…ht scene fully ready, always handle updates during initial sync fully Fixes TehGimp#605
/listships lists many ships that were terminated, but they don't show up in the tracking center but you can see them and manually terminate them from the console.
the universe packaged in one small file :) (has been used since screenshot btw so slightly more craft)
http://lowlifescum.com/killa/universe.rar
The server can get extremely laggy when multiple people are launching ships, we are all pretty new at this and quite a few flights fail. :-o but all the same i would presume the dekessler would resolve that.
it may or may not be related that the launching pad is quite often busy with other ships, as of the new patch you cant always abandon the last flight, you have to click multiple times and or save the ship and launch again.
Many thanks for your time sorry for the wall of text & dont forget
AWESOME MOD !!! thank you so much !!!
*edit all ships within orbit of mun & kerbin
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