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Ships not appearing in Tracking center although listed in /listships #605

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killavirus opened this issue Jan 14, 2014 · 3 comments
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@killavirus
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/listships lists many ships that were terminated, but they don't show up in the tracking center but you can see them and manually terminate them from the console.
capture

the universe packaged in one small file :) (has been used since screenshot btw so slightly more craft)
http://lowlifescum.com/killa/universe.rar

The server can get extremely laggy when multiple people are launching ships, we are all pretty new at this and quite a few flights fail. :-o but all the same i would presume the dekessler would resolve that.

it may or may not be related that the launching pad is quite often busy with other ships, as of the new patch you cant always abandon the last flight, you have to click multiple times and or save the ship and launch again.

Many thanks for your time sorry for the wall of text & dont forget
AWESOME MOD !!! thank you so much !!!

*edit all ships within orbit of mun & kerbin

@TehGimp
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TehGimp commented Jan 14, 2014

Likely related to issues initially reported under #521

@godarklight
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My sync progress display makes this issue very obvious (for example) I only sync 11 out of my 21 vessels. This is a local server that only I have visted with no changed mods.

Confirmed all vessels are making it to the client

cat Player.log | grep "Adding new vessel" | wc -l
21

One crashed into the surface, the rest made it to addRemoteVessel:

cat Player.log | grep "addRemoteVessel" | wc -l
20
darklight@chrislinux:~/.config/unity3d/Squad/Kerbal Space Program$ cat Player.log | grep "Did not load"
[Debug] : Did not load vessel, has collided with surface

Using some nice regex cat Player.log | grep -e "-.*-.*-.*-"
http://pastebin.com/dyVutpPw

Counting the initialized ones

cat Player.log | grep -e "-.*-.*-.* initialized" | wc -l
10

As for why? Haven't quite got there yet.

@godarklight
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Little more digging:

As expected:

darklight@chrislinux:~/KerbalMultiPlayer-git/KMPServer/bin/Debug$ sqlite3 KMP_universe.db "SELECT count(OwnerID) from kmpVessel where Destroyed = 0"
21

I'm going to take a punt at this and say they are stored correctly.

darklight@chrislinux:~/KerbalMultiPlayer-git/KMPServer/bin/Debug$ sqlite3 KMP_universe.db "SELECT OwnerID, Destroyed, length(ProtoVessel) from kmpVessel where length(ProtoVessel) > 10000"
5|0|496148
5|0|44867
5|0|44901
5|0|44895
5|0|44912
3|0|175792
5|1|62870
5|1|89728
3|1|62872
5|0|89985
5|0|62906
10|0|25332
3|0|59512
3|1|12719
10|0|449253
5|0|55131
5|0|44912
5|0|44926
5|0|44884
5|0|44906

@TehGimp TehGimp self-assigned this Mar 14, 2014
nevercast pushed a commit to nevercast/KerbalMultiPlayer that referenced this issue Mar 16, 2014
…ht scene fully ready, always handle updates during initial sync fully

Fixes TehGimp#605
godarklight pushed a commit to godarklight/KerbalMultiPlayer that referenced this issue Mar 18, 2014
…ht scene fully ready, always handle updates during initial sync fully

Fixes TehGimp#605
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