Simple API extension of Silk.NET, that is providing pure graphical engine feel, but in a low level form
- This version of project is really unstable, so you can expect a lot of breaking changes with or overall new implementations
- After first stable version, we are going to provide a backwards compatibility
- The code documentation is one the most prioritize implementation, so it should be done until first stable release
- After some time, when this project will be in a usable form, we are going to provide specific benchmarks
- Loading vertices from .obj, .stl, .dae, .abc -> 25% (.obj)
- Generating shaders from C# implementation
- Having at least two build in camera components -> Y orientation is causing weird translations
- Create a proper documentation
- Having any type of editor form (This is going to be a next project, because this repository is trying to keep code as low level as possible)
- Create highly abstract input manager -> 50% (Keyboard, Mouse)
The MIT license was chosen due to Silk.NET license