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版本:ue4.27.1 unlua2.1.0 使用示例项目添加一个LuaActor 使用按钮创建的lua文件并不能正确绑定, CreateLuaTemplate生成的路径默认为蓝图所在路径,而不是GetModuleName返回的值,因此不能正确匹配 GetBindingStatus ”正确的“ 返回了 BoundButInvalid 将lua文件移动到GetModuleName指定的路径下可以正常绑定
GetModuleName的值: 实际生成的文件的路径:
The text was updated successfully, but these errors were encountered:
修改:生成Lua文件时应该按GetModuleName生成 #301
6f448af
旧版的UnLua设计时可能考虑从蓝图文件目录结构来对应到Lua,目前看来和预期使用方式不太符合,已修改
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版本:ue4.27.1 unlua2.1.0 使用示例项目添加一个LuaActor
使用按钮创建的lua文件并不能正确绑定,
CreateLuaTemplate生成的路径默认为蓝图所在路径,而不是GetModuleName返回的值,因此不能正确匹配
GetBindingStatus ”正确的“ 返回了 BoundButInvalid
将lua文件移动到GetModuleName指定的路径下可以正常绑定
GetModuleName的值:
![image](https://user-images.githubusercontent.com/47099583/145199730-e28805f8-4d27-4854-aca3-3bffd9eb6df4.png)
![image](https://user-images.githubusercontent.com/47099583/145199774-e96f5610-7df0-4698-8505-c71ef175f252.png)
实际生成的文件的路径:
The text was updated successfully, but these errors were encountered: