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decoratortime.cpp
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decoratortime.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "behaviac/common/base.h"
#include "behaviac/behaviortree/nodes/actions/action.h"
#include "behaviac/behaviortree/nodes/decorators/decoratortime.h"
#include "behaviac/agent/agent.h"
#include "behaviac/behaviortree/nodes/conditions/condition.h"
#include "behaviac/common/meta.h"
namespace behaviac {
DecoratorTime::DecoratorTime() : m_time(0) {
}
DecoratorTime::~DecoratorTime() {
BEHAVIAC_DELETE(m_time);
}
void DecoratorTime::load(int version, const char* agentType, const properties_t& properties) {
super::load(version, agentType, properties);
for (propertie_const_iterator_t it = properties.begin(); it != properties.end(); ++it) {
const property_t& p = (*it);
if (StringUtils::StringEqual(p.name, "Time")) {
if (StringUtils::IsValidString(p.value)) {
const char* pParenthesis = StringUtils::StringFind(p.value, '(');
if (pParenthesis == 0) {
behaviac::string typeName;
this->m_time = AgentMeta::ParseProperty(p.value);
} else {
this->m_time = AgentMeta::ParseMethod(p.value);
}
}
}
}
}
double DecoratorTime::GetTime(Agent* pAgent) const {
double time = 0;
if (this->m_time != NULL) {
int typeNumberId = this->m_time->GetClassTypeNumberId();
if (typeNumberId == GetClassTypeNumberId<int>()) {
time = *(int*)this->m_time->GetValue(pAgent);
} else if (typeNumberId == GetClassTypeNumberId<double>()) {
time = *(double*)this->m_time->GetValue(pAgent);
} else if (typeNumberId == GetClassTypeNumberId<float>()) {
time = *(float*)this->m_time->GetValue(pAgent);
} else {
BEHAVIAC_ASSERT(false);
}
}
return time;
}
int DecoratorTime::GetIntTime(Agent* pAgent) const {
int time = 0;
if (this->m_time) {
int typeNumberId = this->m_time->GetClassTypeNumberId();
if (typeNumberId == GetClassTypeNumberId<int>()) {
time = *(int*)this->m_time->GetValue(pAgent);
}
else {
BEHAVIAC_ASSERT(false);
}
}
return time;
}
BehaviorTask* DecoratorTime::createTask() const {
DecoratorTimeTask* pTask = BEHAVIAC_NEW DecoratorTimeTask();
return pTask;
}
DecoratorTimeTask::DecoratorTimeTask() : DecoratorTask(), m_start(0), m_time(0), m_intStart(0), m_intTime(0) {
}
DecoratorTimeTask::~DecoratorTimeTask() {
}
double DecoratorTimeTask::GetTime(Agent* pAgent) const {
BEHAVIAC_ASSERT(DecoratorTime::DynamicCast(this->GetNode()));
const DecoratorTime* pNode = (const DecoratorTime*)(this->GetNode());
return pNode ? pNode->GetTime(pAgent) : 0;
}
int DecoratorTimeTask::GetIntTime(Agent* pAgent) const {
BEHAVIAC_ASSERT(DecoratorTime::DynamicCast(this->GetNode()));
const DecoratorTime* pNode = (const DecoratorTime*)(this->GetNode());
return pNode ? pNode->GetIntTime(pAgent) : 0;
}
void DecoratorTimeTask::copyto(BehaviorTask* target) const {
super::copyto(target);
BEHAVIAC_ASSERT(DecoratorTimeTask::DynamicCast(target));
DecoratorTimeTask* ttask = (DecoratorTimeTask*)target;
ttask->m_start = this->m_start;
ttask->m_time = this->m_time;
ttask->m_intStart = this->m_intStart;
ttask->m_intTime = this->m_intTime;
}
void DecoratorTimeTask::save(IIONode* node) const {
super::save(node);
if (this->m_status != BT_INVALID) {
CIOID startId("start");
node->setAttr(startId, this->m_start);
CIOID timeId("time");
node->setAttr(timeId, this->m_time);
CIOID intStartId("intstart");
node->setAttr(intStartId, this->m_intStart);
CIOID intTimeId("inttime");
node->setAttr(intTimeId, this->m_intTime);
}
}
void DecoratorTimeTask::load(IIONode* node) {
super::load(node);
if (this->m_status != BT_INVALID) {
behaviac::string attrStr;
CIOID startId("start");
node->getAttr(startId, attrStr);
StringUtils::ParseString(attrStr.c_str(), this->m_start);
CIOID timeId("time");
node->getAttr(timeId, attrStr);
StringUtils::ParseString(attrStr.c_str(), this->m_time);
CIOID intStartId("intstart");
node->getAttr(intStartId, attrStr);
StringUtils::ParseString(attrStr.c_str(), this->m_intStart);
CIOID intTimeId("inttime");
node->getAttr(intTimeId, attrStr);
StringUtils::ParseString(attrStr.c_str(), this->m_intTime);
}
}
bool DecoratorTimeTask::onenter(Agent* pAgent) {
super::onenter(pAgent);
bool bUseIntValue = Workspace::GetInstance()->GetUseIntValue();
if (bUseIntValue) {
this->m_intStart = Workspace::GetInstance()->GetIntValueSinceStartup();
this->m_intTime = this->GetIntTime(pAgent);
if (this->m_intTime <= 0) {
return false;
}
} else {
this->m_start = Workspace::GetInstance()->GetDoubleValueSinceStartup();
this->m_time = this->GetTime(pAgent);
if (this->m_time <= 0) {
return false;
}
}
return true;
}
EBTStatus DecoratorTimeTask::decorate(EBTStatus status) {
BEHAVIAC_UNUSED_VAR(status);
bool bUseIntValue = Workspace::GetInstance()->GetUseIntValue();
if (bUseIntValue) {
long long time = Workspace::GetInstance()->GetIntValueSinceStartup();
if (time - this->m_intStart >= this->m_intTime) {
return BT_SUCCESS;
}
} else {
double time = Workspace::GetInstance()->GetDoubleValueSinceStartup();
if (time - this->m_start >= this->m_time) {
return BT_SUCCESS;
}
}
return BT_RUNNING;
}
}