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NPE on attempting to place a parcel (with MedievalCities active?) #23
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Happened again - sort of? While testing the Alpha 4 candidate via binary. Again there was no city in the immediate vicinity of spawn yet when I got somewhere where a city was meant to grow the game crashed trying to get the city going or so:
Edit: Happening repeatedly actually. I wonder if it is because I usually test with |
Oddly on trying to enable MedievalCities it worked first try. Maybe there's some bad combination with the default setup that gets shuffled to where with MC included it works more easily? |
Bump. I just realized after a player report that there is a very obvious Is there meant to be a default culture defined somewhere in the current dependency tree or did it end up getting moved to MedievalCities yet it wasn't declared as a dependency? Seems like that would fix it. Pinging @CptCrispyCrunchy and @skaldarnar |
Catching back up on testing new modules. Enabled TutorialDynamicCities (and its dependencies) along with MedievalCities. After a few moments in-game I got the error below. Uncertain if it is from having the extras of the tutorial module active or the medieval buildings added.
Worth noting that I first tried without MC yet spawned somewhere without a city visible (not very flat). Second attempt with MC added crashed almost immediately, but not quite (10-20 seconds?). Third attempt still including MC worked fine, again didn't spawn me near a city (hilly again) but I flew around until I found one and it was looking fine. Maybe something related to the early phase of a city vs. the player having just spawned with a limited number of chunks available?
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