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feat: add inventory screen titles #45

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Aug 6, 2021
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6 changes: 6 additions & 0 deletions assets/skins/inventoryDefault.skin
Original file line number Diff line number Diff line change
Expand Up @@ -37,5 +37,11 @@
"fixed-width": 40,
"fixed-height": 40
}
},
"families": {
"title": {
"font":"NotoSans-Regular-Medium",
"text-align-horizontal": "left"
}
}
}
58 changes: 46 additions & 12 deletions assets/ui/ingame/containerScreen.ui
Original file line number Diff line number Diff line change
Expand Up @@ -4,33 +4,67 @@
"contents": {
"type": "relativeLayout",
"contents": [
{
"type": "UILabel",
"id": "containerTitle",
"family": "title",
"layoutInfo": {
"height": 30,
"use-content-width": true,
"position-left": {
"target": "LEFT",
"widget": "container"
},
"position-bottom": {
"target": "TOP",
"widget": "container",
"offset": 10
}
}
},
{
"type": "InventoryGrid",
"id": "inventory",
"id": "container",
"maxHorizontalCells": 10,
"layoutInfo": {
"use-content-width": true,
"use-content-height": true,
"position-bottom": {
"target": "BOTTOM",
"offset": 128
"position-horizontal-center": {},
"position-vertical-center": {}
}
},
{
"type": "UILabel",
"id": "inventoryTitle",
"family": "title",
"text": "${engine:menu#category-inventory}",
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👍 for using the translated string here. I noticed this only has an effect after restarting the game and created MovingBlocks/Terasology#4837 to track that.

"layoutInfo": {
"height": 30,
"use-content-width": true,
"position-left": {
"target": "LEFT",
"widget": "container"
},
"position-horizontal-center": {}
"position-top": {
"target": "BOTTOM",
"widget": "container",
"offset": 16
}
}
},
{
"type": "InventoryGrid",
"id": "container",
"id": "inventory",
"maxHorizontalCells": 10,
"layoutInfo": {
"use-content-width": true,
"use-content-height": true,
"position-bottom": {
"target": "TOP",
"widget": "inventory",
"offset": 16
},
"position-horizontal-center": {}
"position-horizontal-center": {},
"position-top": {
"target": "BOTTOM",
"widget": "inventoryTitle",
"offset": 10
}
}
}
]
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20 changes: 20 additions & 0 deletions assets/ui/ingame/inventoryScreen.ui
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,25 @@
"contents": {
"type": "relativeLayout",
"contents": [
{
"type": "UILabel",
"id": "title",
"family": "title",
"text": "${engine:menu#category-inventory}",
"layoutInfo": {
"height": 30,
"use-content-width": true,
"position-left": {
"target": "LEFT",
"widget": "inventory"
},
"position-bottom": {
"target": "TOP",
"widget": "inventory",
"offset": 10
}
}
},
{
"type": "InventoryGrid",
"id": "inventory",
Expand All @@ -18,3 +37,4 @@
]
}
}

Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,15 @@
package org.terasology.module.inventory.ui;

import org.terasology.engine.entitySystem.entity.EntityRef;
import org.terasology.engine.entitySystem.prefab.Prefab;
import org.terasology.engine.i18n.TranslationSystem;
import org.terasology.engine.logic.characters.CharacterComponent;
import org.terasology.engine.logic.common.DisplayNameComponent;
import org.terasology.engine.logic.players.LocalPlayer;
import org.terasology.nui.databinding.ReadOnlyBinding;
import org.terasology.engine.registry.In;
import org.terasology.engine.rendering.nui.CoreScreenLayer;
import org.terasology.nui.databinding.ReadOnlyBinding;
import org.terasology.nui.widgets.UILabel;

/**
*/
Expand All @@ -16,6 +20,9 @@ public class ContainerScreen extends CoreScreenLayer {
@In
private LocalPlayer localPlayer;

@In
private TranslationSystem i18n;

private InventoryGrid containerInventory;

@Override
Expand All @@ -29,13 +36,29 @@ public EntityRef get() {
});
inventory.setCellOffset(10);

UILabel containerTitle = find("containerTitle", UILabel.class);
containerInventory = find("container", InventoryGrid.class);

EntityRef characterEntity = localPlayer.getCharacterEntity();
containerInventory.bindTargetEntity(new ReadOnlyBinding<EntityRef>() {
@Override
public EntityRef get() {
EntityRef characterEntity = localPlayer.getCharacterEntity();
CharacterComponent characterComponent = characterEntity.getComponent(CharacterComponent.class);
return characterComponent.predictedInteractionTarget;
return characterEntity.getComponent(CharacterComponent.class).predictedInteractionTarget;
}
});
containerTitle.bindText(new ReadOnlyBinding<String>() {
@Override
public String get() {
Prefab parentPrefab = characterEntity.getComponent(CharacterComponent.class).predictedInteractionTarget.getParentPrefab();
DisplayNameComponent displayName = parentPrefab.getComponent(DisplayNameComponent.class);
if (displayName != null) {
// The display name may contain a translatable string reference, thus we attempt to get the translation.
// If the string is just non-translatable display name the fallback mechanism will yield just the input string.
// NOTE: Unfortunately, this contract is not guaranteed by `TranslationSystem#translate(String)`.
return i18n.translate(displayName.name);
} else {
return parentPrefab.getName();
}
}
});
}
Expand Down