Update HealEffects to depend on restoration logic #53
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Change
DoHealEvent
toDoRestoreEvent
.How to test:
setRegenRate 0
, so that regeneration does not affect testing restorationdamage 90
to cause damage to player.i. Console command
give Potions:HealPotion
, activate the potion. Health restores by 20ii. Console command
give Potions:SuperHealPotion
, activate the potion. Full health restorediii. Console command
give Potions:UltraHealPotion
, activate the potion. Full health restored