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feat(JOML): migrate OnChunkGenerated (#77)
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pollend committed Jan 27, 2021
1 parent 115fc8e commit f5a53a1
Showing 1 changed file with 4 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -7,22 +7,21 @@
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.joml.Vector3i;
import org.joml.Vector3ic;
import org.terasology.entitySystem.entity.EntityManager;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.entitySystem.event.ReceiveEvent;
import org.terasology.entitySystem.prefab.Prefab;
import org.terasology.entitySystem.systems.BaseComponentSystem;
import org.terasology.entitySystem.systems.RegisterMode;
import org.terasology.entitySystem.systems.RegisterSystem;
import org.terasology.math.JomlUtil;
import org.terasology.registry.In;
import org.terasology.registry.Share;
import org.terasology.utilities.Assets;
import org.terasology.wildAnimals.AnimalSpawnConfig;
import org.terasology.world.WorldProvider;
import org.terasology.world.block.Block;
import org.terasology.world.block.BlockManager;
import org.terasology.world.chunks.ChunkConstants;
import org.terasology.world.chunks.Chunks;
import org.terasology.world.chunks.event.OnChunkGenerated;

Expand Down Expand Up @@ -112,7 +111,7 @@ public void onChunkGenerated(OnChunkGenerated event, EntityRef worldEntity) {
if (!trySpawn) {
return;
}
Vector3i chunkPos = JomlUtil.from(event.getChunkPos());
Vector3ic chunkPos = event.getChunkPos();
// randomly decide whether to spawn deer or sheep in this chunk
Prefab animalPrefab = flockAnimals.get(random.nextInt(flockAnimals.size()));
tryFlockAnimalSpawn(animalPrefab, chunkPos);
Expand All @@ -124,7 +123,7 @@ public void onChunkGenerated(OnChunkGenerated event, EntityRef worldEntity) {
*
* @param chunkPos The chunk which the game will try to spawn deers on
*/
private void tryFlockAnimalSpawn(Prefab animalPrefab, Vector3i chunkPos) {
private void tryFlockAnimalSpawn(Prefab animalPrefab, Vector3ic chunkPos) {
List<Vector3i> foundPositions = findFlockAnimalSpawnPositions(chunkPos);

if (foundPositions.size() < config.minFlockSize * config.minGroundPerFlockAnimal) {
Expand All @@ -150,7 +149,7 @@ private void tryFlockAnimalSpawn(Prefab animalPrefab, Vector3i chunkPos) {
* @param chunkPos The chunk that is being checked for valid spawnpoints
* @return a list of positions of potential deer spawnpoints
*/
private List<Vector3i> findFlockAnimalSpawnPositions(Vector3i chunkPos) {
private List<Vector3i> findFlockAnimalSpawnPositions(Vector3ic chunkPos) {
Vector3i worldPos = new Vector3i(chunkPos);
worldPos.mul(Chunks.SIZE_X, Chunks.SIZE_Y, Chunks.SIZE_Z);
List<Vector3i> foundPositions = Lists.newArrayList();
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