To Do
PoroCYon edited this page Nov 3, 2015
·
30 revisions
- Anything marked with
//TODO
in the source code (mostly cleanup or stuff to do when support for something else has been added) (just grep for that string) - Documentation
Things with partial support, but needs to be completed. OR Things with a high priority
- Create a
TileBHandler
when one is placed. - More [
Item
|Mount
|NPC
|Projectile
|Tile
|Game
]Behaviour
hooks -
Player
,WorldGen
,UI
,Netplay
, ... hooks- Player/UI/... drawing layers?
- WorldGen tasks?
- Tile/Wall drop items
- Finish Town NPC support (spawn, chat, display names, shop etc) (integrate with custom UI support later on?)
- Mod enabling/disabling (either support it or remove it altogether)
- At least display which mods are loaded (+ info? mod options (when supported)?)
- Mod sets (?)
- Exception UI page (use UI API when support has been added?)
- Steam cloud support for player & world .prism files
Things that should be supported in the initial (non-prerelease) release
- Custom NPC spawning
-
- global NpcBehaviour spawning hooks
-
- Custom UI (both game menu & in-game) support
- Netplay support
- Netplay API (custom messages etc)
- Send mods to sync (-> cross-platform problems?) or check loaded mods & load order, to avoid conflicts?
Details, not that important, but should be implemented nontheless (but not necessarily in the first release)
- Custom prefixes
- Custom gores
- Custom dusts
- Custom quest items (i.e. register as quest item for Angler/Dye Trader/Custom Town NPC, items can be marked as
Quest Item
already, but it has no effect.) - Custom fishing items
- Custom items in crates
- Custom fishing poles (if not a combination of item useStyle/channel + projectile aiStyle + [item|projectile] fishing power)
- Custom yoyos (see above)
- Custom minecart track parts (see above, or simple
TileBehaviour
stuff) - Custom dyes
- Custom hair dyes
- Minimap-related tile stuff (tile/wall colours, mouseover text)
- Chest support
- Sign support (
TileDef.Subtypes.IsSign
exists, but I don't know if that's enough) - Wiring support
- Chain (grappling hook etc) & laser support
Things meant to be done in a future release
- Biome API
- Integrate with BGM API?
- Integrate with NPC spawning API?
- Custom invasions & wave event (e.g. pumpkin moon) support: messages, progress bar, etc.
- Custom achievements (
not synced with Steam, obviouslycould be put on the Steam Cloud, but they won't be visible as achievements in Steam)- Custom achievement conditions
-
CustomTileEntities
TileEntities
are used to containTileBehaviours
. - Custom options
- Steam Could support?
- Nicer NPC drop table API
- Nicer NPC spawning API
- Custom Item UseStyles
- Custom Item HoldStyles
Rough ideas
- Custom injection support (???)
- Would require checking mods for injections, etc...