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He refused to end his turn after inserting both dice into Run Away!. Possible consequence of Lock?'s extra dice affecting how the AI thinks?
The text was updated successfully, but these errors were encountered:
Happened again after continuing. Definite case of Lock? interfering with the thought process
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Update: lock?ing Marshmallow put a small delay on ending the turn, but the game continued
Crystalina was very confused by Counter? as well:
Dupe of #13 for the most part, some useful information in here though.
I think this is due to the old AI Lock? bug, closed here: #4! Should be fixed in the next build!
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He refused to end his turn after inserting both dice into Run Away!. Possible consequence of Lock?'s extra dice affecting how the AI thinks?
The text was updated successfully, but these errors were encountered: