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Have image nodes draw into opaque contexts automatically if possible (#…
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…1432)

* Have image nodes draw into opaque contexts if the image is opaque and it fills the context

* Call backingSize once
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Adlai-Holler committed Mar 29, 2019
1 parent 8231599 commit 28522ce
Showing 1 changed file with 12 additions and 5 deletions.
17 changes: 12 additions & 5 deletions Source/ASImageNode.mm
Expand Up @@ -473,9 +473,17 @@ + (UIImage *)createContentsForkey:(ASImageNodeContentsKey *)key drawParameters:(
return nil;
}

// If the image is opaque, and the draw rect contains the bounds rect, we can use an opaque context.
UIImage *image = key.image;
const CGRect imageDrawRect = key.imageDrawRect;
const CGRect contextBounds = { CGPointZero, key.backingSize };
const BOOL imageIsOpaque = ASImageAlphaInfoIsOpaque(CGImageGetAlphaInfo(image.CGImage));
const BOOL imageFillsContext = CGRectContainsRect(imageDrawRect, contextBounds);
const BOOL contextIsOpaque = (imageIsOpaque && imageFillsContext) || key.isOpaque;

// Use contentsScale of 1.0 and do the contentsScale handling in boundsSizeInPixels so ASCroppedImageBackingSizeAndDrawRectInBounds
// will do its rounding on pixel instead of point boundaries
ASGraphicsBeginImageContextWithOptions(key.backingSize, key.isOpaque, 1.0);
ASGraphicsBeginImageContextWithOptions(contextBounds.size, contextIsOpaque, 1.0);

BOOL contextIsClean = YES;

Expand Down Expand Up @@ -503,13 +511,12 @@ + (UIImage *)createContentsForkey:(ASImageNodeContentsKey *)key drawParameters:(
// upon removal of the object from the set when the operation completes.
// Another option is to have ASDisplayNode+AsyncDisplay coordinate these cases, and share the decoded buffer.
// Details tracked in https://github.com/facebook/AsyncDisplayKit/issues/1068

UIImage *image = key.image;
BOOL canUseCopy = (contextIsClean || ASImageAlphaInfoIsOpaque(CGImageGetAlphaInfo(image.CGImage)));

BOOL canUseCopy = (contextIsClean || imageIsOpaque);
CGBlendMode blendMode = canUseCopy ? kCGBlendModeCopy : kCGBlendModeNormal;

@synchronized(image) {
[image drawInRect:key.imageDrawRect blendMode:blendMode alpha:1];
[image drawInRect:imageDrawRect blendMode:blendMode alpha:1];
}

if (context && key.didDisplayNodeContentWithRenderingContext) {
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