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TODO.html
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TODO.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>TODO list for Into the Dungeon++</title>
</head>
<body>
<h1 id="top">TODO list for Into the Dungeon++</h1>
<hr>
<h2>Contents:</h2>
<ul>
<li><a href="#feedback">Feedback</a></li>
<li><a href="#features">Features</a></li>
<li><a href="#items">Unique Items</a></li>
<li><a href="#tree">Skill tree</a></li>
<li><a href="#passive">Passive skills</a></li>
<li><a href="#active">Active skills</a></li>
<li><a href="#story">Story</a></li>
<li><a href="#graphics">Graphics</a></li>
</ul>
<hr>
<h2 id="feedback">Feedback:</h2>
<ul>
<li>Destructible statues?</li>
<li>Clarify item equiping</li>
<li>Clarify trap mechanics</li>
<li>Notify player identify doesn't work on indentified items</li>
<li>Noticable status effect activation</li>
<li>Clarify corruption/candle mechanic</li>
</ul>
<h2 id="features">Features:</h2>
<ul>
<li>Game Paused state</li>
<li>full mouse support</li>
<li>new game story intro</li>
<li>choice driven story</li>
<li>options (keybinds, audio & video)</li>
<li>chests</li>
<li>boss transformation into wizard</li>
<li>skill tree</li>
<li>unique items per boss (4x)</li>
<li>tutorial</li>
</ul>
<h2 id="items">Unique Items:</h2>
<ul>
<li>extra inventory space</li>
<li>quick potion drinkin'</li>
<li>????</li>
</ul>
<h2 id="tree">Skill tree:</h2>
<ul>
<li>each skill has 2 lvls</li>
<li>every level up grants a skill point</li>
<li>7 passive skills</li>
<li>8 active skills</li>
</ul>
<h2 id="passive">Passive skills:</h2>
<ul>
<li>attack bonus</li>
<li>health bonus</li>
<li>armor bonus</li>
<li>corruption resistance bonus</li>
<li>critical hit bonus</li>
<li>trap usage bonus</li>
<li>experience gain bonus</li>
</ul>
<h2 id="active">Active skills:</h2>
<ul>
<li>blink teleport - short range teleport, lvl2 lowers corruption cost</li>
<li>magic missile - direct damage, lvl2 has area of effect damage on hit</li>
<li>telekinesis - picks up items from afar, lvl2 can push monsters</li>
<li>consume item - destroy item for health, lvl2 more health from item</li>
<li>spawn wall - spawn a wall that has health, lvl2 ???</li>
<li>laser - direct damage in a line, lvl2 destroys map</li>
<li>spin attack - attack around you with regular weapon, lvl2 perform 2x</li>
<li>????</li>
</ul>
<h2 id="story">Story:</h2>
<ul>
<li>intro text</li>
<li>2 different dialogues per boss/wizard based on corruption meter (2x4)</li>
<li>3 different outro texts (evil, neutral, good)</li>
</ul>
<h2 id="graphics">Graphics:</h2>
<ul>
<li>Torch fire particle effects</li>
<li>4 new monsters: 1/2 melee, 2/3 ranged</li>
<li>3 bosses</li>
<li>1 wizard per boss (4x)</li>
<li>New Game name input menu</li>
<li>New Game intro text menu</li>
<li>Highscores menu</li>
<li>Options menu</li>
<li>Credits menu</li>
<li>End Game outro screen</li>
<li>Inventory screen</li>
<li>Spellbook screen</li>
<li>Skill Tree screen</li>
<li>Skill icons</li>
<li>Skill effects</li>
</ul>
<a href="#top">Back to top</a>
</body>
</html>