Skip to content

Commit

Permalink
Republic gives production from defense buildings
Browse files Browse the repository at this point in the history
Republic now gives +1 production from defense buildings
Spread sheet also updated
  • Loading branch information
skodkim committed Feb 17, 2014
1 parent 052ea69 commit 0de6199
Show file tree
Hide file tree
Showing 2 changed files with 5 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Ceg/Ceg/Policies/CEP_End.sql
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,6 @@ FROM Buildings WHERE BuildingClass IN (
);
*/

/*
INSERT INTO Policy_BuildingClassYieldChanges(
PolicyType,
BuildingClassType,
Expand All @@ -125,14 +124,15 @@ SELECT DISTINCT
'POLICY_REPUBLIC',
BuildingClass,
'YIELD_PRODUCTION',
2
1
FROM Buildings WHERE BuildingClass IN (
'BUILDINGCLASS_WALLS' ,
'BUILDINGCLASS_CASTLE' ,
'BUILDINGCLASS_ARSENAL' ,
'BUILDINGCLASS_MILITARY_BASE'
);

/*
INSERT INTO Policy_BuildingClassYieldChanges(
PolicyType,
BuildingClassType,
Expand Down
5 changes: 3 additions & 2 deletions Ceg/Ceg/Text/en_US/Policies.sql
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALU
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_MERITOCRACY_HELP', '[ICON_GOLD] Gold: +200 x Era[NEWLINE][ICON_CULTURE] New cities increase Policy costs 33% less.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_CITIZENSHIP_HELP', '[ICON_TEAM_2] Workers: +1[NEWLINE][ICON_WORKER] Worker Improvement Rate: +25%', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_REPRESENTATION_HELP', '[ICON_HAPPINESS_1] +1 National Happiness per [ICON_CONNECTED] connected city.[NEWLINE][ICON_HAPPINESS_4] -5% Unhappiness from [ICON_CITIZEN] Population in cities that are not [ICON_OCCUPIED] Occupied.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_REPUBLIC_HELP', '[ICON_TEAM_9] Free City Defense building in all cities.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_REPUBLIC_HELP', '[ICON_TEAM_9] Free City Defense building in all cities (current, new, and conquered). With the appropriate tech researched.[NEWLINE][ICON_PRODUCTION] +1 Production per City Defense Building.', '', '');
/* Tradition */
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_BRANCH_TRADITION_HELP', 'Abilities:[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Opener[ENDCOLOR][NEWLINE][ICON_CULTURE] Culture: +3 in Capital[NEWLINE][ICON_WORKER] Unlocks: Banaue Rice Terraces[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Finisher[ENDCOLOR] [COLOR_GREY](finish all policies in this tree)[ENDCOLOR][NEWLINE][ICON_GREAT_PEOPLE] Great Person Rate: +50%[NEWLINE][ICON_CULTURE] Doubles cultural border expansion to tiles far from cities.[NEWLINE][ICON_PEACE] Can purchase Great Engineers with Faith starting in the Industrial era.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_ORAL_HISTORY', 'Storytellers', '', '');
Expand All @@ -28,7 +28,8 @@ INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALU
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_ARISTOCRACY_HELP', '[ICON_PRODUCTION] Production: +15% for Wonders[NEWLINE][ICON_HAPPINESS_1] Happiness: +1 per 10 [ICON_CITIZEN] Citizens', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_MONARCHY_HELP', '[ICON_CITIZEN] Citizens in the Capital create +0.5 [ICON_GOLD] Gold and +0.5 [ICON_HAPPINESS_1] Happiness.', '', '');
/* Honor */
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-6'), 'TXT_KEY_POLICY_BRANCH_HONOR_HELP', 'Abilities:[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Opener[ENDCOLOR][NEWLINE][ICON_VIEW_CITY] Reveals barbarian camps.[NEWLINE][ICON_STRENGTH] +10% Strength against barbarians.[NEWLINE][ICON_CULTURE] Killing barbarians gives 2 Culture per strength of defeated enemies.[NEWLINE][ICON_WORKER] Unlocks: Temple of Artemis[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Finisher[ENDCOLOR] [COLOR_GREY](finish all policies in this tree)[ENDCOLOR][NEWLINE][ICON_HAPPINESS_1] City Happiness: +1 per Barracks', '', '');INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_MILITARY_TRADITION_HELP', '+2 [ICON_TEAM_2] Defense Units at the Capital.[NEWLINE]+20% [ICON_PRODUCTION] Production for military units and buildings.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-6'), 'TXT_KEY_POLICY_BRANCH_HONOR_HELP', 'Abilities:[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Opener[ENDCOLOR][NEWLINE][ICON_VIEW_CITY] Reveals barbarian camps.[NEWLINE][ICON_STRENGTH] +10% Strength against barbarians.[NEWLINE][ICON_CULTURE] Killing barbarians gives 2 Culture per strength of defeated enemies.[NEWLINE][ICON_WORKER] Unlocks: Temple of Artemis[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Finisher[ENDCOLOR] [COLOR_GREY](finish all policies in this tree)[ENDCOLOR][NEWLINE][ICON_HAPPINESS_1] City Happiness: +1 per Barracks', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_MILITARY_TRADITION_HELP', '+2 [ICON_TEAM_2] Defense Units at the Capital.[NEWLINE]+20% [ICON_PRODUCTION] Production for military units and buildings.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_SPOILS_OF_WAR', 'Spoils of War', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_SPOILS_OF_WAR_HELP', '[ICON_GOLD] Salvage gold from the equipment of defeated enemies.[NEWLINE][ICON_CITY_STATE] +25% rewards from capturing City-States.', '', '');
INSERT INTO Cep_Language_EN_US (DateModified, Tag, Text, Gender, Plurality) VALUES (date('2013-12-5'), 'TXT_KEY_POLICY_SPOILS_OF_WAR_TEXT', 'Looting by a victorious army during war has been common practice throughout recorded history. For foot soldiers, it was viewed as a way to supplement their often meagre income and was part of the celebration of victory. On higher levels, the proud exhibition of loot was an integral part of the typical Roman triumph, and Genghis Khan was not unusual in proclaiming that the greatest happiness was "to vanquish your enemies... to rob them of their wealth..."[NEWLINE][NEWLINE]In warfare in ancient times, the spoils of war included the defeated populations, which were often enslaved, and the women and children, who were often absorbed into the victorious country''s population. In other pre-modern societies, objects made of precious metals were the preferred target of war looting, largely because of their easy portability. In many cases looting was an opportunity to obtain treasures that otherwise would not have been obtainable. Since the 18th century, works of art have increasingly become a popular target. In the 1930s and even more so during World War II, Nazi Germany engaged in large scale and organized looting of art and property.', '', '');
Expand Down

0 comments on commit 0de6199

Please sign in to comment.