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check what happens on issue openening #3

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8 tasks
thatkookooguy opened this issue Jan 15, 2019 · 0 comments · May be fixed by #4
Open
8 tasks

check what happens on issue openening #3

thatkookooguy opened this issue Jan 15, 2019 · 0 comments · May be fixed by #4
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bug Something isn't working

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@thatkookooguy
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thatkookooguy commented Jan 15, 2019

Implement user properties: level \ exp \ lives \ penalties and rewards

FEATURE

Bountysource


this is what I'm thinking right now, but this is an open discussion.

  • each user starts at level 1, with 0 exp, and 3 lives
  • you gain experience for each "good" achievement you get (X points)
  • you lose a life for each "bad" achievement you get
  • when you lose all 3 lives, you get down a level
  • every time you max the exp for your current level, you level up
  • every time you level up, your lives reset
  • some times you can get temporary extra hearts (opened a new project, etc)
  • accumulative achievements should get more exp for larger achievements

nice!


There is a $5 open bounty on this issue. Add to the bounty at Bountysource.

@thatkookooguy thatkookooguy linked a pull request Jan 15, 2019 that will close this issue
@thatkookooguy thatkookooguy added the bug Something isn't working label Feb 26, 2019
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