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Refactored the CellScript so that it is more intelligent and capable of
having items "MoveTo" the attached object. This abstracts lots of complicated positioning of elements in the world, putting everything in world-space. Furthermore, there are accessors and meta-data to allow for units to interact with the map in high-level ways. Partially worked funneling selection through the CellScript, so all UI will be from camScript to Cell Script to whatever inhabits the cell.
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Alex Morais
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Nov 25, 2012
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