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fix flower boss in editor #3

fix flower boss in editor

fix flower boss in editor #3

Workflow file for this run

jobs:
# job id, can be anything
export_game:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Add permission for release creation. Can be made narrower according to your needs
permissions: write-all
# Job name, can be anything
name: Export Game
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v3.3.0
- name: install wine
id: wine_install
run: |
sudo apt install wine64
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: export game
id: export
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v5.2.0
with:
# Defining all the required inputs
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.2.1/Godot_v4.2.1-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.2.1/Godot_v4.2.1-stable_export_templates.tpz
relative_project_path: ./
archive_output: true
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }}
# This release action has worked well for me. However, you can most likely use any release action of your choosing.
# https://github.com/ncipollo/release-action
- name: create release
uses: ncipollo/release-action@v1.12.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true
tag: ${{ github.ref_name }}
artifacts: ${{ steps.export.outputs.archive_directory }}/*