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Room escape game for the Coding da Vinci Saar-Lor-Lux Hackathon 2020 using the data of Villa Majorelle

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"Majorelle Mystery" | Free the villa !

Haunted Villa Majorelle

Room escape game started during the Coding da Vinci Saar-Lor-Lux Hackathon 2020 using the data of Villa Majorelle and further developed as a Coding Da Vinci Stipend funded project.

Website (under construction): http://majmys.art/

Presentation CDV Award Ceremony in Saarbrücken: Slides

Credits

The Villains Version 1.0 Development team

Project Management - Sonja "soheinze" Heinze
Game design - Sonja "soheinze" Heinze, Benjamin Steinfeltz
Art design - Benjamin Steinfeltz
Character design - Benjamin Steinfeltz
2D UI design - Benjamin Steinfeltz
Room design- Benjamin Steinfeltz
Programming - Sonja "soheinze" Heinze
Music & Sound - Sonja "soheinze" Heinze, Benjamin Steinfeltz
Text (English) - Sonja"soheinze" Heinze, Benjamin Steinfeltz
Translations (German and French) - Benjamin Steinfeltz
Project review - Sophie Toulouze

Coding da Vinci

The idea and prototype development for MajorelleMystery started as part of the “Coding da Vinci Saar-Lor-Lux 2020” hackathon for open cultural data. Further development for this version 1.0 was made possible through the generous Coding da Vinci-Stipends.

Escoria

The game is based on the point & click adventure game framework for Godot Engine “Escoria” and has been built upon the demo video game “Escoria in Daïza” developed by Élisa de Castro Guerra, Cédric Gémy, Ariel Manzur, Camille "nylnook" Bissuel, Gaëtan "Reptifur" Hilt, Adrien "Kooda" Ramos licensed under the MIT License (MIT).

We’d like to thank ...

  • Our original team members - Lea-Kathrin Gleissner, Paul Hermann, Melisa Kujevic, Jörg Reichert, Berenike Reisinghoff, Sophie Toulouze and the “helping hands” Torsten Röder, Anastasia Bauch, Daniel Haas, Annika Rockenberger

  • Our testers - Sophie Toulouze, Anne und Thomas Steinfeltz, Christian Hartmann, Sarah Grau, Stephen Bett, Autumn Abbas, VioVodka, ...

  • Cristina Navarro for mentoring us and guiding us through the process of the game design

  • … and of course the Coding da Vinci team and the Villa Majorelle for making this possible!

Attributions

Music

Artwork

The room design and certain object designs, such as furniture and paintings, as well as pictures of the Family Majorelle are based on the 2020 Saar-Lor-Lux Coding da Vinci Dataset by the Villa Majorelle which is licensed under CC BY-SA 3.0 FR.

Font

Kalam Font by Indian Type Foundry Link: https://www.fontspace.com/kalam-font-f20043
Lizenz: SIL Open Font License (OFL)

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Room escape game for the Coding da Vinci Saar-Lor-Lux Hackathon 2020 using the data of Villa Majorelle

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  • GDScript 81.2%
  • Jupyter Notebook 18.4%
  • GAP 0.4%