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Alpha 0.2

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@The64thGamer The64thGamer released this 24 Oct 06:05
· 710 commits to main since this release

Warning, this game uses Raytracing and DirectX12, this will not run on non-raytracing cards currently. (You can still probably run the name generator though in the main menu)

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You Can Make Showtapes Now

Yep! Just on version 2, I think this beats out how long I took to get here in Replay? Only like 3 days of coding.

This build features a new UI menu for making showtapes! To access the buttons on the UI, hit the "E" key (for Editor) to unlock your mouse. To start a new show, head on over to the [ i ] button to bring up the Show Data popup. Here you can change the name, description ect, and add audio!

Now unlike RR Engine, you can basically throw any audio file you want at this, no more specific .wav format! You can then hit play and use the #0-9 keys to program the two default characters. Be sure to save your file!

Controls

-WASD to move, CRTL to crouch, SPACE to jump, SHIFT to run.
-"E" to unlock your mouse cursor
-"Esc" to quit the game (as long as your cursor isn't unlocked)
-Scroll wheel to zoom in and out.

Change Log

-Changed character to have physics, taken from Min-Max and modified.
-Camera can now be zoomed with scroll wheel
-Map now has more detail and textures
-Raytracing settings changed
-Added showtape recording and playback functionality
-Added UI to edit showtapes, save files, and load files.
-Added speaker objects for the DEAD_Engine to receive commands from
-Added another test animatronic to the scene
-Added randomized sun angle every time you're loaded in