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v0.5a

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@The64thGamer The64thGamer released this 11 Nov 06:43
· 629 commits to main since this release

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Added Save Files

You can now create saves, load into a randomized map (just colors and grime level are randomized for now), delete saves ect. All the "Random name, random store name" stuff has been moved into the save file creation menu as little dice icons.

Controls

-WASD to move, CRTL to crouch, SPACE to jump, SHIFT to run.
-"E" to unlock your mouse cursor
-"Esc" to quit the game (as long as your cursor isn't unlocked)
-Scroll wheel to zoom in and out.
-TAB to switch to "Panoramic Mode". Hold left and right mouse buttons to pan and rotate.

Change Log

-Added Save File load menu and Save File creation menu.
-Added ability to copy and delete save files
-Save files are now created in %appdata% and are XML files inside folders. Map saves are seperately generated inside save folders, meaning you can easily transplant and mish mash map data and save data however you want. Them being XML files also means you can easily read and modify your save data to be whatever you want.
-Removed "Name Generation" menu and moved it into the Create Save menu.
-Moved game to Unity 2023.2.0b16
-Replaced the now broken "Standalone File Browser" with the "Simple File Browser", which does work.
-Showtape playback now doesn't drift from the audio, though rewinding still uses the older system due to limitations.
-Many rendering settings have been changed to reduce unneeded overhead.
-Game has changed from deferred rendering to forward rendering to increase performance.
-A custom world map generator is included inside the files for modders. So far all this does is generate randomized roads and streets as sprites that will eventually show up in a world map in a later update.