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v0.7a

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@The64thGamer The64thGamer released this 08 Dec 07:30
· 531 commits to main since this release

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Sandbox Maps!

Yep! Gone are the premade levels and now you can start to build your own place! These will return as editable maps in a future update, but for now I'll be focusing on giving players resources to construct their own building.

Map creation works HEAVILY like Source Engine Hammer if you've ever used it. Blocks are used for creation and every vertex, edge, and face can be manipulated along a (0.5ft) grid. You can also paint every face a different material! A selection of 10 are in here to start- including one that just emits light!

Be sure to read the controls section below as some controls have changed and new ones are made for mesh creation. Be aware that you now need to press "Q" to swap between the Mesh Edit UI and the Showtape UI.

Style Change!

Yes, the game is now going to lean towards my Min-Max style. This is due to the game already sharing the Min-Max universe- and its slow focus on being more gamey and less software simulator.

I think the new Hammer styled map creation is too blocky to look good enough in a hyper realistic style. Its best to embrace a less intensive and more imaginative style to give the game a better identity, alongside being able to reuse the past year's worth of assets and continue to make assets for when I switch back to Min-Max development.

Mesh Edit Controls

  • Mode selection can be done with the 0-9 keys.
  • (Mode #1) Left Click to create cube at looking position.
  • (Mode #2) Left Click to select Vertex, Edge, or Face. Right Click to select entire mesh. Scroll Wheel + Looking Position to move on an axis.
  • (Mode #3) Left Click to apply material, Right Click to cycle used material.
  • (Mode #5) Left Click to delete mesh.

Controls

  • WASD to move, CRTL to crouch, SPACE to jump, SHIFT to run.
  • "E" to unlock your mouse cursor
  • "Q" to switch between UI toolbars.
  • "Esc" to quit the game (as long as your cursor isn't unlocked)
  • Scroll wheel to zoom in and out.
  • TAB to switch to "Panoramic Mode". Hold left and right mouse buttons to pan and rotate. Scroll to zoom.
  • Right Click to pick up props and animatronics
  • Hold left click and drag when picking up something to rotate it (best to lock your camera with "E" first)

Change Log

  • Added Editable Meshes and a UI for all editing tools.
  • Removed 2 premade maps for blank map.
  • Removed "Hard Map" option from save file creation
  • Added Moon + moonlight for nighttime, alongside adjusting sun style.
  • Imported many Min-Max assets for props and textures, replacing the older set.
  • Save Files now properly work on build
  • Save Files can now save props and custom meshes (props not implemented in build yet)
  • "DEAD_Light" is now a DEAD_Engine script that can be used for lights and emissive materails.
  • Two example DEAD_Light objects are in the default map and can be controlled with bit 0. (#1 Key)
  • Game now compiles in IL2CPP
  • Many adjustments to raytracing and other post processing has been done.
  • Default map now includes many props to move around (their positions won't be saved upon exiting for now)
  • Showtape UI is now switchable with the Mesh Edit UI using "Q"