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Bug with HeadPhones #11

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darnat opened this issue Jun 2, 2016 · 5 comments
Closed

Bug with HeadPhones #11

darnat opened this issue Jun 2, 2016 · 5 comments

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@darnat
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darnat commented Jun 2, 2016

Hey Michael,

TAAE2 Lib seems to have a bug with the headphones. You can reproduce easily the bug with your sample.
Just kill the sample app,
Plug your headphones
launch the sample app and play a beat
The beat seems to be 2 times faster

@michaeltyson
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Hey @darnat - ouch. Hmm, I just tried that on my iPhone 6S Plus, and it sounds fine; unplugging and replugging sounds correct too. Can you tell me more about your setup?

@darnat
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darnat commented Jun 2, 2016

Try to kill the app, unplug, then plug the headphones, and launch the sample app, the beat sounds working ?
I have an iPhone 6s

@michaeltyson
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Oh, yes! You're right - it seems I have to launch it from the home screen, not the debugger, or something. Right, I'm-a look into this. Cheers for the heads-up.

@darnat
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darnat commented Jun 2, 2016

Ah Thank you very much, you are welcome !

@michaeltyson
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There we go. Forgot to start the audio session prior to querying some properties.

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