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Plugin prevents packaging #6

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Tracked by #11
TheAshenWolf opened this issue Jun 14, 2021 · 7 comments
Closed
Tracked by #11

Plugin prevents packaging #6

TheAshenWolf opened this issue Jun 14, 2021 · 7 comments
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@TheAshenWolf
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When plugin is enabled, all packaging fails due to "Unknown Cook Failure".

Starting the editor without the plugin successfully packages the project.

I need to look into this issue, but I do not have a viable internet connection, so it has to wait a bit.
Sorry for the inconvenience.

@TheAshenWolf TheAshenWolf added the 🐛 Bug Something isn't working label Jun 14, 2021
@TheAshenWolf TheAshenWolf self-assigned this Jun 14, 2021
@simonSlamka
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Gonna take a look at this now.

@simonSlamka
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Could you post your console output during packaging with the plugin enabled, please?

@TheAshenWolf
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CookingFailed.txt

@simonSlamka
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CookingFailed.txt

Yeah, that's the one. I'm experiencing exactly the same series of errors.

I've tried many things from which none worked, but I'm going to continue trying. We'll figure it out.

@BiosElement
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Not sure if this is useful at all, but it might be a lead: https://answers.unrealengine.com/questions/958804/how-to-exclude-editor-module-that-is-part-of-plugi.html

@TheAshenWolf
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I have stumbled upon this a while back too.
Sadly, we already have this setting for version 1.2.0, so the issue has to be elsewhere.

TheAshenWolf added a commit that referenced this issue Jul 24, 2021
@simonSlamka
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Wow, you fixed it? Great job!

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3 participants