- Laurel Anderson
- Malcolm Anderson
- Irina Bejan
- John Stevenson
The library Tweeninator must be added as a module dependency of BeepoVac Attack.
WASD + E/stick and buttons on joycon. WSAD moves the beeps and E allows you to change your beep type when next to a docking station. Press S to start when in lobby, when game is done press Q to quit and P to play again.
In the level class, you can set the DEBUG var to true to see the bounding boxes.
- Networked, 2-player co-op - Done
- 3 unique levels - Partial (We had planned on a second, but we ran out of time.)
- 3 different playable BeepoVac models with different strengths and weaknesses - Done
- Players will be able to return to the docking station and change their BeepoVac model - Done
- Reasonably intelligent enemies and other entities - Partial (bunnies are intelligent but that is the only enemy type.)
- Scrolling world - Done
- Stats and objectives for each level - Done (%Dust cleaned for level)
- Different ways players are able to complete a level - Done
- Different surfaces that the Vacs can interact with - Done (hardwood floors and carpet.)
- Custom sprites and visuals - Done
- Joy-Con support
The font "Fredoka One" is used under the Open Font License (OFL).
- BeepoVac spritesheet - Created by Malcolm Anderson
- UI switch graphics - Malcolm Anderson
- DustBunny spritesheet, explosion spritesheet - Laurel Anderson
- Level graphics - Laurel Anderson
- Background music - Podington Bear on Free Music Archive
All content can be distributed, remixed, adapted, and built upon as long as you credit us for our work.