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[Suggestion] Option to disable specific world actions causing saves on new chunks #14
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Hello! While the feature you suggested is a good idea, I think it may be a bit too difficult for me to implement, as I do not know what parts of the game's source code trigger chunk saves and how they work, although it can be done I believe. Another thing I wanna mention, I am concerned about how such a feature could affect a world, or more specifically, break a world.. because the feature would then have to somehow track and "guess" what happened on "its own" and what was "player-influenced". So overall, nice suggestion, might look into it in the future. Have a great day as well! |
I definitely get the loss of progress worry. I thought about that too but simple things like falling gravel or sheep eating could be ignored. Fire maybe not for example (especially when clearing forests for example) If you do wish to tackle this in the future, I would definitely appreciate it. If not, no big deal. I have never made a mod and I can only imagine having to look through the docs for hours, testing, trying to get this feature to work. But if you got it to work for one chunk update (sheep eating for example) maybe it would be easy to add for others? Thanks! I hope you do in the future but if not, not a big deal. You have a great day too! |
If only there were any docs out there, becuase most of the time there are no resources out there, and when you do find something, it's outdated and no longer works. So most of my modding has been just looking through the game's code and figuring out how stuff works on my own. Anyways, sorry for getting off-track for a bit there. Regarding simple things like falling gravel after chunk gen. or sheep eating, as you mentioned, those can definitely be safely ignored I believe. I should also look into whether or not such things cause the "inhabited time" flag to increase. That flag basically tracks how much influence players had over chunks, which is what this mod and other similar programs and tools also use to discard unused chunks. Just thought I'd mention those. |
When a new chunk is generated, sometimes water/lava starts flowing or gravel will fall. I have a sneaking suspicion that these are causing chunks that would otherwise delete themselves and aren't needed to be saved.
That or I have a mod installed that is interfering with this mod... There are regions of my world that should be completely empty with this mod installed because I've only flown through them, yet they exist.
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