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Map Making Tools

TheCallunxz edited this page May 23, 2019 · 3 revisions

Map Making Tools

Node Linker

The node linker allows the player to link a parent and child node together. Simply right click the parent node and the node linker will change to the colour of the parent node. Then right click on a child node and the child node will change to the colour of the parent node to show it has been linked.

Saferoom Door

Saferoom doors are used with saferoom nodes to create saferooms. The entrance is always placed first before the exit. Saferooms always have 2 doors. Read more about saferooms here:Parent Nodes

Fake Saferoom Door

This saferoom door does not work as a saferoom door but instead just looks like one. You can use this without having to place saferoom nodes. However, it will not function as a saferoom but just look like one meaning there is no respawning.

Game Door 1

This is one of many game doors that will be created. Game doors should be used within the game instead of ordinary doors. Zombies can break down game doors and they will be respawned once the game is finished.

Fake Wall

Fake wall copies the block you place it on and creates a wall that zombies can easily break. You can use this to create ambush scenarios in which zombies can break out of walls in hordes to attack the player. Fake walls respawn when the game is finished.

Ammo Pile

Ammo piles allow players to replenish their ammo by right clicking. Place ammo piles in areas where players often run out of ammo.

Redstone Utility

Proximity Sensor

The proximity sensor works in pairs and emits a redstone signal when a player moves between them. The signal lasts until the player leaves the area between the proximity sensors.

  • To use the proximity sensor place one in the world and place another opposite it facing the direction towards the first proximity sensor.
  • When the proximity sensors are linked they will not have a cross in front of them.
  • When a proximity sensor is triggered, all proximity sensors touching it are also triggered.
  • Proximity sensors can detect players through blocks.

Redstone Lock

The redstone lock emits a redstone signal when it receives a redstone signal and keeps the signal locked in that state until the game is reset or a new checkpoint is reached. This allows buttons and contraptions to be made which can be triggered only once per game, by locking the redstone signal until the game is reset.

Seed Resetter

The seed resetter emits a redstone signal when the game is reset or a new checkpoint is reached. This signal only lasts about a second but can be used to trigger command blocks or certain things when the game is reset. This can be used to patch a hole in the wall which is opened during gameplay.