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A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.

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TheCyaniteProject/PathFinder

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PathFinder

A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.

PathFinder draws an area of a set size, and then breaks up the area into nodes. Each node then does a box cast to check for a collision, and marks the node as unwalkable if a collision is detected.

Feel free to use for whatever. No credit required.

Includes demo:

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A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.

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