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bf1_mod.sma
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bf1_mod.sma
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#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#include <engine>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <sqlx>
#include <unixtime>
#include <stripweapons>
#include <bf1>
#define PLUGIN "Battlefield One Mod"
#define VERSION "2.2"
#define AUTHOR "O'Zone"
#define MAX_RANKS 17
#define MAX_BONUSRANKS 7
#define MAX_BADGES 10
#define MAX_ORDERS 10
#define MAX_LEVELS 4
#define MAX_DEGREES 5
#define TASK_HUD 9876
#define TASK_HELP 8765
#define TASK_GLOW 7654
#define TASK_FROST 6543
#define TASK_TIME 5432
#define TASK_AD 5432
#define LOG_FILE "BF1.log"
new const weaponNames[][] = { "weapon_p228", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil",
"weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1",
"weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_p90" }
new const cmdMainMenu[][] = { "bf1", "say /bf1", "say_team /bf1", "say /bf1menu", "say_team /bf1menu", "say /bf2", "say_team /bf2", "say /bf2menu", "say_team /bf2menu" };
new const cmdHelp[][] = { "pomoc", "say /pomoc", "say_team /pomoc", "say /help", "say_team /help" };
new const cmdHelpMenu[][] = { "pomocmenu", "say /pomocmenu", "say_team /pomocmenu", "say /helpmenu", "say_team /helpmenu" };
new const cmdBadges[][] = { "odznaki", "say /odznaki", "say_team /odznaki", "say /badges", "say_team /badges" };
new const cmdOrders[][] = { "ordery", "say /ordery", "say_team /ordery", "say /orders", "say_team /orders" };
new const cmdRanks[][] = { "rangi", "say /rangi", "say_team /rangi", "say /ranks", "say_team /ranks" };
new const cmdPlayers[][] = { "gracze", "say /gracze", "say_team /gracze", "say /kto", "say_team /kto", "say /players", "say_team /players", "say /who", "say_team /who" };
new const cmdStats[][] = { "staty", "say /staty", "say_team /staty", "say /stats", "say_team /stats", "say /bf1stats", "say_team /bf1stats" };
new const cmdStatsMenu[][] = { "statymenu", "say /statymenu", "say_team /statymenu", "say /statsmenu", "say_team /statsmenu" };
new const cmdStatsServer[][] = { "statyserwer", "say /statyserwer", "say_team /statyserwer", "say /statsserver", "say_team /statsserver", "say /serverstats", "say_team /serverstats" };
new const cmdHud[][] = { "hud", "say /hud", "say_team /hud", "say /zmienhud", "say_team /zmienhud", "say /changehud", "say_team /changehud" };
new const cmdTime[][] = { "czas", "say /czas", "say_team /czas", "say /time", "say_team /time" };
new const cmdTimeTop[][] = { "topczas", "say /topczas", "say_team /topczas", "say /toptime", "say_team /toptime", "say /ctop15", "say_team /ctop15", "say /ttop15", "say_team /ttop15" };
new const cmdTimeMenu[][] = { "czasmenu", "say /czasmenu", "say_team /czasmenu", "say /timemenu", "say_team /timemenu" };
new const cmdDegrees[][] = { "stopnie", "say /stopnie", "say_team /stopnie", "say /degrees", "say_team /degrees", "say /stopien", "say_team /stopien", "say /degree", "say_team /degree" };
enum _:playerInfo {
KILLS, HS_KILLS, ASSISTS, GOLD, SILVER, BRONZE, HUD, HUD_RED, HUD_GREEN, HUD_BLUE, HUD_POSX, HUD_POSY, DEGREE, ADMIN, TIME, VISITS, FIRST_VISIT, LAST_VISIT, KNIFE, PISTOL, GLOCK, USP, P228,
DEAGLE, FIVESEVEN, ELITES, SNIPER, SCOUT, AWP, G3SG1, SG550, RIFLE, AK47, M4A1, GALIL, FAMAS, SG552, AUG, M249, SMG, MAC10, TMP, MP5, UMP45, P90, GRENADE, SHOTGUN, M3, XM1014, PLANTS, EXPLOSIONS,
DEFUSES, RESCUES, SURVIVED, DMG_TAKEN, DMG_RECEIVED, EARNED, MONEY, MENU, RANK, NEXT_RANK, BADGES_COUNT, ORDERS_COUNT, NAME[32], SAFE_NAME[32], BADGES[MAX_BADGES], ORDERS[MAX_ORDERS]
};
new bf1Player[MAX_PLAYERS + 1][playerInfo];
enum _:sounds { SOUND_RANKUP, SOUND_ORDER, SOUND_BADGE, SOUND_PACKAGE, SOUND_LOAD, SOUND_GRENADE };
new const bf1Sounds[][] =
{
"bf1/rankup.wav",
"bf1/orderget.wav",
"bf1/badgeget.wav",
"bf1/packageget.wav",
"bf1/getin.wav",
"items/9mmclip1.wav"
};
enum _:resources { MODEL_PACKAGE, SPRITE_GREEN, SPRITE_ACID }
new const bf1Resources[][] =
{
"models/bf1/package_item.mdl",
"sprites/bf1/green.spr",
"sprites/bf1/acid_pou.spr"
};
new bf1Resource[sizeof(bf1Resources)];
new sprites[MAX_RANKS + MAX_BONUSRANKS];
enum _:degreeInfo { DEGREES, DESC, HOURS };
new bf1Degrees[MAX_DEGREES][degreeInfo][] =
{
{ "Przybysz", "Stopien I, Przybysz.", "0" },
{ "Bywalec", "Stopien II, Bywalec, powyzej 8 godzin czasu gry.", "8" },
{ "Staly Gracz", "Stopien III, Staly Gracz, powyzej 24 godzin czasu gry.", "24" },
{ "Bohater", "Stopien IV, Bohater, powyzej 50 godzin czasu gry.", "50" },
{ "Legenda", "Stopien V, Legenda, powyzej 100 godzin czasu gry.", "100" }
};
enum _:orders {
ORDER_AIMBOT, ORDER_ANGEL, ORDER_BOMBERMAN, ORDER_SAPER, ORDER_PERSIST,
ORDER_DESERV, ORDER_MILION, ORDER_BULLET, ORDER_RAMBO, ORDER_SURVIVER
};
enum _:orderInfo { DESIGNATION, NEEDS };
new bf1Orders[MAX_ORDERS][orderInfo][] = {
{ "Aimboter", "Zabij 2500 razy przez trafienie w glowe" },
{ "Aniol Stroz", "Zalicz 500 asyst" },
{ "Bomberman", "Podloz 100 bomb" },
{ "Saper", "Rozbroj 50 bomb" },
{ "Wytrwaly", "Odwiedz serwer 100 razy" },
{ "Zasluzony", "Zdobadz 100 medali" },
{ "Milioner", "Zarob 1 milion dolarow" },
{ "Kuloodporny", "Otrzymaj 50.000 obrazen" },
{ "Rambo", "Zadaj 50.000 obrazen" },
{ "Niedobitek", "Przetrwaj 1000 rund" }
};
enum _:server {
HIGHESTSERVERRANK, MOSTSERVERKILLS, MOSTSERVERWINS, HIGHESTSERVERRANKNAME[MAX_LENGTH], MOSTSERVERKILLSNAME[MAX_LENGTH], MOSTSERVERWINSNAME[MAX_LENGTH], MOSTSERVERKILLSID,
HIGHESTRANK, HIGHESTRANKID, HIGHESTRANKNAME[MAX_LENGTH], MOSTKILLS, MOSTKILLSID, MOSTKILLSNAME[MAX_LENGTH], MOSTWINS, MOSTWINSID, MOSTWINSNAME[MAX_LENGTH],
}
new bf1Server[server];
new const bf1RankName[MAX_RANKS + MAX_BONUSRANKS][] = {
"Szeregowy", //0
"Starszy Szeregowy", //1
"Kapral", //2
"Starszy Kapral", //3
"Plutonowy", //4
"Sierzant", //5
"Starszy Sierzant", //6
"Mlodszy Chorazy", //7
"Chorazy", //8
"Starszy Chorazy", //9
"Chorazy Sztabowy", //10
"Podporucznik", //11
"Porucznik", //12
"Kapitan", //13
"Major", //14
"Podpulkownik", //15
"Pulkownik", //16
"General Brygady", //17
"General Dywizji", //18
"General Korpusu", //19
"General Armii", //20
"Marszalek Polski", //21
"Marszalek Europy", //22
"Marszalek Swiata" //23
};
new const Float:bf1RankOrder[MAX_RANKS + MAX_BONUSRANKS] = {
0.0,
1.0,
2.0,
3.0,
4.0,
5.0,
6.0,
7.0,
8.0,
9.0,
10.0,
11.0,
12.0,
13.0,
14.0,
15.0,
16.0,
7.5,
8.5,
15.5,
20.0,
21.0,
22.0,
23.0
};
new const bf1RankKills[MAX_RANKS + 1] = {
0, //0
25, //1
50, //2
100, //3
250, //4
500, //5
1000, //6
2000, //7
3000, //8
4000, //9
5000, //10
6500, //11
8000, //12
9500, //13
11000, //14
12500, //15
15000 //16
};
enum _:badgesList {
BADGE_KNIFE, BADGE_PISTOL, BADGE_ASSAULT, BADGE_SNIPER, BADGE_SUPPORT,
BADGE_EXPLOSIVES, BADGE_SHOTGUN, BADGE_SMG, BADGE_TIME, BADGE_GENERAL
};
enum _:levelsList { LEVEL_NONE, LEVEL_START, LEVEL_EXPERIENCED, LEVEL_VETERAN, LEVEL_MASTER };
new const bf1BadgeName[MAX_BADGES][levelsList][] = {
{ "", "Nowicjusz w Walce Nozem", "Doswiadczony w Walce Nozem", "Weteran w Walce Nozem", "Mistrz w Walce Nozem" },
{ "", "Nowicjusz w Walce Pistoletem", "Doswiadczony w Walce Pistoletem", "Weteran w Walce Pistoletem", "Mistrz w Walce Pistoletem" },
{ "", "Nowicjusz w Walce Bronia Szturmowa", "Doswiadczony w Walce Bronia Szturmowa", "Weteran w Walce Bronia Szturmowa", "Mistrz w Walce Bronia Szturmowa" },
{ "", "Nowicjusz w Walce Bronia Snajperska", "Doswiadczony w Walce Bronia Snajperska", "Weteran w Walce Bronia Snajperska", "Mistrz w Walce Bronia Snajperska" },
{ "", "Nowicjusz w Walce Bronia Wsparcia", "Doswiadczony w Walce Bronia Wsparcia", "Weteran w Walce Bronia Wsparcia", "Mistrz w Walce Bronia Wsparcia" },
{ "", "Nowicjusz w Walce Granatami", "Doswiadczony w Walce Granatami", "Weteran w Walce Granatami", "Mistrz w Walce Granatami" },
{ "", "Nowicjusz w Walce Shotgunami", "Doswiadczony w Walce Shotgunami", "Weteran w Walce Shotgunami", "Mistrz w Walce Shotgunami" },
{ "", "Nowicjusz w Walce SMG", "Doswiadczony w Walce SMG", "Weteran w Walce SMG", "Mistrz w Walce SMG" },
{ "", "Nowicjusz w Walce Czasowej", "Doswiadczony w Walce Czasowej", "Weteran w Walce Czasowej", "Mistrz w Walce Czasowej" },
{ "", "Nowicjusz w Walce Ogolnej", "Doswiadczony w Walce Ogolnej", "Weteran w Walce Ogolnej", "Mistrz w Walce Ogolnej" }
};
new const bf1BadgeInfo[MAX_BADGES][] = {
"Masz szanse na dostanie cichego chodzenia podczas odrodzenia",
"Masz szanse na odbicie pocisku, ktory cie trafil",
"Masz szanse na krytyczne trafienie (1 hit = dead)",
"Dostajesz dodatkowe pieniadze podczas odrodzenia",
"Dostajesz dodatkowe HP podczas odrodzenia",
"Wszystkie bronie zadaja ci mniejsze obrazenia",
"Zadajesz zwiekszone obrazenia z kazdej broni",
"Masz zwiekszona predkosc poruszania sie",
"Jestes niewidzialny na nozu",
"Otrzymujesz dodatkowe granaty podczas odrodzenia"
};
new const invisibilityValues[] = {
150, //Nowicjusz
110, //Doswiadczony
70, //Weteran
30, //Mistrz
};
enum _:menuType { MENU_MAIN, MENU_HELP, MENU_STATS, MENU_TIME, MENU_BADGES, MENU_PLAYERBADGES, MENU_PLAYERSTATS };
enum _:hudType { TYPE_HUD, TYPE_DHUD, TYPE_STATUSTEXT };
enum _:saveType { NORMAL, DISCONNECT, MAP_END };
new cvarBf1Enabled, cvarBadgePowers, cvarMinPlayers, Float:cvarIconTime, cvarPackagesEnabled, cvarDropChance,
cvarAssistEnabled, cvarAssistDamage, cvarBadgeHP, Float:cvarBadgeSpeed, cvarBadgeMoney, cvarBadgeArmor, cvarHelpUrl[64];
new playerDamage[MAX_PLAYERS + 1][MAX_PLAYERS + 1], loaded, newPlayer, visitInfo, invisible, round = 0;
new configPath[64], bool:blockPackages, bool:blockPowers, bool:freezeTime, bool:sqlConnected,
bool:serverLoaded, Handle:sql, Handle:connection, Float:gameTime, msgStatusText, hudSync, hudSyncAim;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("bf1_version", VERSION, FCVAR_SERVER);
create_cvar("bf1_sql_host", "127.0.0.1", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("bf1_sql_user", "user", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("bf1_sql_pass", "password", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("bf1_sql_db", "database", FCVAR_SPONLY | FCVAR_PROTECTED);
bind_pcvar_num(create_cvar("bf1_enabled", "1"), cvarBf1Enabled);
bind_pcvar_num(create_cvar("bf1_badge_powers", "1"), cvarBadgePowers);
bind_pcvar_num(create_cvar("bf1_min_players", "4"), cvarMinPlayers);
bind_pcvar_float(create_cvar("bf1_icon_time", "1.5"), cvarIconTime);
bind_pcvar_num(create_cvar("bf1_package_enabled", "1"), cvarPackagesEnabled);
bind_pcvar_num(create_cvar("bf1_drop_chance", "8"), cvarDropChance);
bind_pcvar_num(create_cvar("cod_assist_enabled", "1"), cvarAssistEnabled);
bind_pcvar_num(create_cvar("cod_assist_damage", "65"), cvarAssistDamage);
bind_pcvar_num(create_cvar("bf1_badge_hp", "5"), cvarBadgeHP);
bind_pcvar_float(create_cvar("bf1_badge_speed", "10.0"), cvarBadgeSpeed);
bind_pcvar_num(create_cvar("bf1_badge_money", "250"), cvarBadgeMoney);
bind_pcvar_num(create_cvar("bf1_bonus_armor", "25"), cvarBadgeArmor);
bind_pcvar_string(create_cvar("bf1_help_url", "http://bf1mod.5v.pl/bf1webdocs"), cvarHelpUrl, charsmax(cvarHelpUrl));
for(new i; i < sizeof cmdMainMenu; i++) register_clcmd(cmdMainMenu[i], "menu_bf1");
for(new i; i < sizeof cmdHelp; i++) register_clcmd(cmdHelp[i], "cmd_help");
for(new i; i < sizeof cmdHelpMenu; i++) register_clcmd(cmdHelpMenu[i], "menu_help");
for(new i; i < sizeof cmdBadges; i++) register_clcmd(cmdBadges[i], "menu_badges");
for(new i; i < sizeof cmdOrders; i++) register_clcmd(cmdOrders[i], "cmd_orders");
for(new i; i < sizeof cmdRanks; i++) register_clcmd(cmdRanks[i], "cmd_rank_help");
for(new i; i < sizeof cmdPlayers; i++) register_clcmd(cmdPlayers[i], "cmd_ranks");
for(new i; i < sizeof cmdStats; i++) register_clcmd(cmdStats[i], "cmd_my_stats");
for(new i; i < sizeof cmdStatsMenu; i++) register_clcmd(cmdStatsMenu[i], "menu_stats");
for(new i; i < sizeof cmdStatsServer; i++) register_clcmd(cmdStatsServer[i], "cmd_server_stats");
for(new i; i < sizeof cmdHud; i++) register_clcmd(cmdHud[i], "menu_hud");
for(new i; i < sizeof cmdTime; i++) register_clcmd(cmdTime[i], "cmd_time");
for(new i; i < sizeof cmdTimeMenu; i++) register_clcmd(cmdTimeMenu[i], "menu_time");
for(new i; i < sizeof cmdTimeTop; i++) register_clcmd(cmdTimeTop[i], "cmd_time_top");
for(new i; i < sizeof cmdDegrees; i++) register_clcmd(cmdDegrees[i], "cmd_degrees");
register_clcmd("say", "cmd_say");
register_clcmd("say_team", "cmd_say");
register_concmd("bf1_addbadge", "cmd_add_badge", ADMIN_ALL, "<player> <badge> <level>");
register_concmd("bf1_addbadgesql", "cmd_add_badge_sql", ADMIN_ALL, "<player> <badge> <level>");
register_clcmd("flash", "flashbang_buy");
register_clcmd("hegren", "hegrenade_buy");
register_clcmd("sgren", "smokegrenade_buy");
register_menucmd(-34, (1<<2), "flashbang_buy");
register_menucmd(-34, (1<<3), "hegrenade_buy");
register_menucmd(-34, (1<<4), "smokegrenade_buy");
register_menucmd(register_menuid("BuyItem"), (1<<2), "flashbang_buy");
register_menucmd(register_menuid("BuyItem"), (1<<3), "hegrenade_buy");
register_menucmd(register_menuid("BuyItem"), (1<<4), "smokegrenade_buy");
register_event("DeathMsg", "event_deathmsg", "a");
register_event("TextMsg", "event_game_commencing", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("TextMsg", "event_hostages_rescued", "a", "2&#All_Hostages_R");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_event("StatusValue", "event_on_showstatus", "be", "1=2", "2!0");
register_event("StatusValue", "event_on_hidestatus", "be", "1=1", "2=0");
register_event("Money", "event_money", "be");
register_logevent("event_round_start", 2, "0=World triggered", "1=Round_Start");
register_logevent("event_round_end", 2, "1=Round_End");
RegisterHam(Ham_Spawn, "player", "player_spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "player_take_damage", 0);
RegisterHam(Ham_Touch, "armoury_entity", "touch_grenades", 0);
RegisterHam(Ham_CS_Player_ResetMaxSpeed, "player", "set_speed", 1);
RegisterHam(Ham_Item_Deploy, "weapon_knife", "weapon_knife", 1);
for (new i = 0; i < sizeof weaponNames; i++) RegisterHam(Ham_Item_Deploy, weaponNames[i], "weapon_other", 1);
register_forward(FM_PlayerPreThink, "player_prethink");
register_forward(FM_Touch, "touch_package");
register_message(SVC_INTERMISSION, "award_check");
register_message(get_user_msgid("SayText"), "chat_prefix");
register_message(get_user_msgid("TextMsg") , "block_message");
hudSync = CreateHudSyncObj();
hudSyncAim = CreateHudSyncObj();
msgStatusText = get_user_msgid("StatusText");
set_task(180.0, "display_help", TASK_HELP, .flags = "b");
}
public plugin_natives()
{
register_library("bf1");
register_native("bf1_get_maxbadges","_bf1_get_maxbadges");
register_native("bf1_get_badge_name","_bf1_get_badge_name", 1);
register_native("bf1_get_user_badge", "_bf1_get_user_badge");
register_native("bf1_set_user_badge", "_bf1_set_user_badge");
}
public plugin_precache()
{
new bool:error, precacheFile[32];
for (new i = 0; i < sizeof(bf1Resources); i++) {
if (!file_exists(bf1Resources[i])) {
log_to_file(LOG_FILE, "[ERROR] Brakujacy plik: ^"%s^"", bf1Resources[i]);
error = true;
} else bf1Resource[i] = precache_model(bf1Resources[i]);
}
for (new i = 0; i < sizeof(bf1Sounds); i++) {
formatex(precacheFile, charsmax(precacheFile), "sound/%s", bf1Sounds[i]);
if (!file_exists(precacheFile)) {
log_to_file(LOG_FILE, "[ERROR] Brakujacy plik: ^"%s^"", precacheFile);
error = true;
} else precache_sound(bf1Sounds[i]);
}
for (new i = 0; i < MAX_RANKS + MAX_BONUSRANKS; i++) {
formatex(precacheFile, charsmax(precacheFile), "sprites/bf1/%d.spr", i);
if (!file_exists(precacheFile)) {
log_to_file(LOG_FILE, "[ERROR] Brakujacy plik: ^"%s^"", precacheFile);
error = true;
} else sprites[i] = precache_model(precacheFile);
}
if (error) set_fail_state("[BF1] Zaladowanie pluginu niemozliwe - brak wymaganych plikow! Sprawdz logi w BF1.log!");
}
public plugin_cfg()
{
new configPath[64];
get_localinfo("amxx_configsdir", configPath, charsmax(configPath));
server_cmd("exec %s/bf1_mod.cfg", configPath);
server_exec();
server_cmd("sv_maxspeed 500");
sql_init();
check_map();
log_amx("Battlefield One Mod by O'Zone (v%s).", VERSION);
}
public plugin_end()
{
save_server();
if (sql != Empty_Handle) SQL_FreeHandle(sql);
if (connection != Empty_Handle) SQL_FreeHandle(connection);
}
public client_connect(id)
{
if (is_user_bot(id) || is_user_hltv(id)) return PLUGIN_CONTINUE;
for(new i = 0; i <= ORDERS_COUNT; i++) bf1Player[id][i] = 0;
for(new i = 0; i < MAX_BADGES; i++) bf1Player[id][BADGES][i] = 0;
for(new i = 0; i < MAX_ORDERS; i++) bf1Player[id][ORDERS][i] = 0;
bf1Player[id][HUD] = TYPE_HUD;
bf1Player[id][HUD_RED] = 255;
bf1Player[id][HUD_GREEN] = 128;
bf1Player[id][HUD_BLUE] = 0;
bf1Player[id][HUD_POSX] = 66;
bf1Player[id][HUD_POSY] = 6;
set_bit(id, newPlayer);
set_bit(id, visitInfo);
rem_bit(id, loaded);
rem_bit(id, invisible);
remove_task(id + TASK_HUD);
remove_task(id + TASK_AD);
get_user_name(id, bf1Player[id][NAME], charsmax(bf1Player[]));
mysql_escape_string(bf1Player[id][NAME], bf1Player[id][SAFE_NAME], charsmax(bf1Player[]));
load_stats(id);
cmd_execute(id, "hud_centerid 0");
cmd_execute(id, "cl_shadows 0");
set_task(0.1, "display_hud", id + TASK_HUD, _, _, "b");
set_task(30.0, "display_advertisement", id + TASK_AD);
return PLUGIN_CONTINUE;
}
public client_disconnected(id)
{
save_stats(id, DISCONNECT);
if (bf1Player[id][KILLS] == bf1Server[MOSTSERVERKILLS]) bf1Server[MOSTSERVERKILLSID] = 0;
if (id == bf1Server[MOSTKILLSID]) most_kills_disconnect();
if (id == bf1Server[MOSTWINSID]) most_wins_disconnect();
if (id == bf1Server[HIGHESTRANKID]) highest_rank_disconnect();
}
public client_death(killer, victim, weapon, hitPlace, teamKill)
{
if (!cvarBf1Enabled || !is_user_connected(killer)) return;
if (killer == victim) {
check_badges(victim);
return;
}
switch (weapon) {
case CSW_KNIFE: bf1Player[killer][KNIFE]++;
case CSW_M249: bf1Player[killer][M249]++;
case CSW_AWP: { bf1Player[killer][SNIPER]++; bf1Player[killer][AWP]++; }
case CSW_SCOUT: { bf1Player[killer][SNIPER]++; bf1Player[killer][SCOUT]++; }
case CSW_G3SG1: { bf1Player[killer][SNIPER]++; bf1Player[killer][G3SG1]++; }
case CSW_SG550: { bf1Player[killer][SNIPER]++; bf1Player[killer][SG550]++; }
case CSW_DEAGLE: { bf1Player[killer][PISTOL]++; bf1Player[killer][DEAGLE]++; }
case CSW_ELITE: { bf1Player[killer][PISTOL]++; bf1Player[killer][ELITES]++; }
case CSW_USP: { bf1Player[killer][PISTOL]++; bf1Player[killer][USP]++; }
case CSW_FIVESEVEN: { bf1Player[killer][PISTOL]++; bf1Player[killer][FIVESEVEN]++; }
case CSW_P228: { bf1Player[killer][PISTOL]++; bf1Player[killer][P228]++; }
case CSW_GLOCK18: { bf1Player[killer][PISTOL]++; bf1Player[killer][GLOCK]++; }
case CSW_XM1014: { bf1Player[killer][XM1014]++; bf1Player[killer][SHOTGUN]++; }
case CSW_M3: { bf1Player[killer][M3]++; bf1Player[killer][SHOTGUN]++; }
case CSW_MAC10: { bf1Player[killer][MAC10]++; bf1Player[killer][SMG]++; }
case CSW_UMP45: { bf1Player[killer][UMP45]++; bf1Player[killer][SMG]++; }
case CSW_MP5NAVY: { bf1Player[killer][MP5]++; bf1Player[killer][SMG]++; }
case CSW_TMP: { bf1Player[killer][TMP]++; bf1Player[killer][SMG]++; }
case CSW_P90: { bf1Player[killer][P90]++; bf1Player[killer][SMG]++; }
case CSW_AUG: { bf1Player[killer][AUG]++; bf1Player[killer][RIFLE]++; }
case CSW_GALIL: { bf1Player[killer][GALIL]++; bf1Player[killer][RIFLE]++; }
case CSW_FAMAS: { bf1Player[killer][FAMAS]++; bf1Player[killer][RIFLE]++; }
case CSW_M4A1: { bf1Player[killer][M4A1]++; bf1Player[killer][RIFLE]++; }
case CSW_AK47: { bf1Player[killer][AK47]++; bf1Player[killer][RIFLE]++; }
case CSW_SG552: { bf1Player[killer][SG552]++; bf1Player[killer][RIFLE]++; }
case CSW_HEGRENADE: bf1Player[killer][GRENADE]++;
}
if (cvarAssistEnabled) {
new assist = 0, damage = 0;
for (new id = 1; id <= MAX_PLAYERS; id++) {
if (!is_user_connected(id) || is_user_bot(id) || is_user_hltv(id) || id == killer) continue;
if (playerDamage[id][victim] > damage) {
assist = id;
damage = playerDamage[id][victim];
}
playerDamage[id][victim] = 0;
}
if (assist > 0 && damage > cvarAssistDamage) {
set_user_frags(assist, get_user_frags(assist) + 1);
cs_set_user_deaths(assist, cs_get_user_deaths(assist));
new nameVictim[MAX_NAME], nameKiller[MAX_NAME];
get_user_name(victim, nameVictim, charsmax(nameVictim));
get_user_name(killer, nameKiller, charsmax(nameKiller));
client_print_color(assist, assist, "^x04[BF1]^x03 %s^x01 w zabiciu^x03 %s^x01. Dostajesz fraga!", nameKiller, nameVictim);
switch (weapon) {
case CSW_KNIFE: bf1Player[assist][KNIFE]++;
case CSW_M249: bf1Player[assist][M249]++;
case CSW_AWP: { bf1Player[assist][SNIPER]++; bf1Player[assist][AWP]++; }
case CSW_SCOUT: { bf1Player[assist][SNIPER]++; bf1Player[assist][SCOUT]++; }
case CSW_G3SG1: { bf1Player[assist][SNIPER]++; bf1Player[assist][G3SG1]++; }
case CSW_SG550: { bf1Player[assist][SNIPER]++; bf1Player[assist][SG550]++; }
case CSW_DEAGLE: { bf1Player[assist][PISTOL]++; bf1Player[assist][DEAGLE]++; }
case CSW_ELITE: { bf1Player[assist][PISTOL]++; bf1Player[assist][ELITES]++; }
case CSW_USP: { bf1Player[assist][PISTOL]++; bf1Player[assist][USP]++; }
case CSW_FIVESEVEN: { bf1Player[assist][PISTOL]++; bf1Player[assist][FIVESEVEN]++; }
case CSW_P228: { bf1Player[assist][PISTOL]++; bf1Player[assist][P228]++; }
case CSW_GLOCK18: { bf1Player[assist][PISTOL]++; bf1Player[assist][GLOCK]++; }
case CSW_XM1014: { bf1Player[assist][XM1014]++; bf1Player[assist][SHOTGUN]++; }
case CSW_M3: { bf1Player[assist][M3]++; bf1Player[assist][SHOTGUN]++; }
case CSW_MAC10: { bf1Player[assist][MAC10]++; bf1Player[assist][SMG]++; }
case CSW_UMP45: { bf1Player[assist][UMP45]++; bf1Player[assist][SMG]++; }
case CSW_MP5NAVY: { bf1Player[assist][MP5]++; bf1Player[assist][SMG]++; }
case CSW_TMP: { bf1Player[assist][TMP]++; bf1Player[assist][SMG]++; }
case CSW_P90: { bf1Player[assist][P90]++; bf1Player[assist][SMG]++; }
case CSW_AUG: { bf1Player[assist][AUG]++; bf1Player[assist][RIFLE]++; }
case CSW_GALIL: { bf1Player[assist][GALIL]++; bf1Player[assist][RIFLE]++; }
case CSW_FAMAS: { bf1Player[assist][FAMAS]++; bf1Player[assist][RIFLE]++; }
case CSW_M4A1: { bf1Player[assist][M4A1]++; bf1Player[assist][RIFLE]++; }
case CSW_AK47: { bf1Player[assist][AK47]++; bf1Player[assist][RIFLE]++; }
case CSW_SG552: { bf1Player[assist][SG552]++; bf1Player[assist][RIFLE]++; }
case CSW_HEGRENADE: bf1Player[assist][GRENADE]++;
}
bf1Player[assist][ASSISTS]++;
bf1Player[assist][KILLS]++;
}
}
if (hitPlace == HIT_HEAD) bf1Player[killer][HS_KILLS]++;
bf1Player[killer][KILLS]++;
check_badges(victim);
if (bf1Server[MOSTKILLSID] == killer) {
bf1Server[MOSTKILLS]++;
} else if (bf1Player[killer][KILLS] > bf1Server[MOSTKILLS]) {
bf1Server[MOSTKILLS] = bf1Player[killer][KILLS];
bf1Server[MOSTKILLSID] = killer;
get_user_name(killer, bf1Server[MOSTKILLSNAME], charsmax(bf1Server[MOSTKILLSNAME]));
client_print_color(killer, killer, "^x04[BF1]^x03 %s^x01 jest aktualnie liderem we fragach z^x03 %i^x01 zabiciami.", bf1Server[MOSTKILLSNAME], bf1Server[MOSTKILLS]);
}
if (bf1Server[MOSTSERVERKILLSID] == killer) {
bf1Server[MOSTSERVERKILLS]++;
} else if (bf1Player[killer][KILLS] > bf1Server[MOSTSERVERKILLS]) {
bf1Server[MOSTSERVERKILLS] = bf1Player[killer][KILLS];
client_cmd(killer, "spk %s", bf1Sounds[SOUND_RANKUP]);
get_user_name(killer, bf1Server[MOSTSERVERKILLSNAME], charsmax(bf1Server[MOSTSERVERKILLSNAME]));
client_print_color(killer, killer, "^x04[BF1]^x01 Gratulacje dla^x03 %s^x01 nowego^x03 ogolnego^x01 lidera we fragach z^x03 %i^x01 zabiciami.", bf1Server[MOSTSERVERKILLSNAME], bf1Server[MOSTSERVERKILLS]);
}
}
public bomb_planted(planter)
{
if (get_playersnum() < cvarMinPlayers) return;
bf1Player[planter][PLANTS]++;
}
public bomb_explode(planter, defuser)
{
if (get_playersnum() < cvarMinPlayers) return;
bf1Player[planter][EXPLOSIONS]++;
bf1Player[planter][KILLS] += 3;
client_print_color(planter, planter, "^x04[BF1]^x01 Dostales^x03 3 fragi^x01 do rangi za wybuch bomby.");
}
public bomb_defused(defuser)
{
if (get_playersnum() < cvarMinPlayers) return;
bf1Player[defuser][DEFUSES]++;
bf1Player[defuser][KILLS] += 3;
client_print_color(defuser, defuser, "^x04[BF1]^x01 Dostales^x03 3 fragi^x01 do rangi za rozbrojenie bomby.");
}
public event_hostages_rescued()
{
if (get_playersnum() < cvarMinPlayers) return;
new logUser[80], playerName[MAX_NAME];
read_logargv(0, logUser, charsmax(logUser));
parse_loguser(logUser, playerName, charsmax(playerName));
new rescuer = get_user_index(playerName);
bf1Player[rescuer][RESCUES]++;
bf1Player[rescuer][KILLS] += 3;
client_print_color(rescuer, rescuer, "^x04[BF1]^x01 Dostales^x03 3 fragi^x01 do rangi za uratowanie zakladnikow.");
}
public event_deathmsg()
{
new killer = read_data(1), victim = read_data(2);
if (!is_user_alive(killer) || !is_user_connected(victim)) return;
check_badges(victim);
if (killer == victim || !cvarPackagesEnabled || blockPackages) return;
if (random_num(1, cvarDropChance) == 1) {
new playerName[MAX_LENGTH];
get_user_name(victim, playerName, charsmax(playerName));
place_package(victim);
client_print_color(killer, killer, "^x04[BF1]^x01 Zabiles^x03 %s^x01 i wypadla z niego^x03 paczka^x01. Zabierz ja szybko, bo mozesz znalezc w niej kase, fragi, a nawet odznake!", playerName);
}
}
public event_on_hidestatus(id)
ClearSyncHud(id, hudSyncAim);
public event_on_showstatus(id)
{
new playerName[MAX_LENGTH], player = read_data(2), playerRank = bf1Player[player][RANK], firstColor = 0, secondColor = 0;
get_user_name(player, playerName, charsmax(playerName));
if (get_user_team(player) == 1) firstColor = 255;
else secondColor = 255;
if (get_user_team(player) == get_user_team(id)) {
new weaponName[32], weapon = get_user_weapon(player);
if (weapon) xmod_get_wpnname(weapon, weaponName, charsmax(weaponName));
set_hudmessage(firstColor, 50, secondColor, -1.0, 0.35, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, hudSyncAim, "%s : %s^n%d HP / %d AP / %s", playerName, bf1RankName[playerRank], get_user_health(player), get_user_armor(player), weaponName);
new iconTime = floatround(cvarIconTime * 10);
if (iconTime > 0) create_icon(id, player, 55, sprites[playerRank], iconTime);
} else if (!get_bit(player, invisible)) {
set_hudmessage(firstColor, 50, secondColor, -1.0, 0.35, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, hudSyncAim, "%s : %s", playerName, bf1RankName[playerRank]);
}
}
public event_round_end()
{
new players[MAX_PLAYERS], playersNum;
get_players(players, playersNum, "ah");
for (new i = 0; i < playersNum; i++) {
check_badges(players[i]);
bf1Player[players[i]][SURVIVED]++;
}
}
public event_round_start()
freezeTime = false;
public event_new_round()
{
gameTime = get_gametime();
freezeTime = true;
round++;
new ent = -1;
while((ent = find_ent_by_class(ent, "package")) != 0) {
engfunc(EngFunc_RemoveEntity, ent);
}
ent = -1;
while ((ent = find_ent_by_class(ent, "armoury_entity")) != 0) {
set_entity_visibility(ent, 1);
entity_set_int(ent, EV_INT_iuser1, 0);
}
}
public event_game_commencing()
round = 0;
public event_money(id)
{
new money = read_data(1);
if (money > bf1Player[id][MONEY]) bf1Player[id][EARNED] += (money - bf1Player[id][MONEY]);
bf1Player[id][MONEY] = money;
}
public weapon_knife(ent)
{
if (pev_valid(ent) != 2) return HAM_IGNORED;
static id; id = get_pdata_cbase(ent, 41, 4);
if (!is_user_alive(id)) return HAM_IGNORED;
set_render(id, false);
return HAM_IGNORED;
}
public weapon_other(ent)
{
if (pev_valid(ent) != 2) return HAM_IGNORED;
static id; id = get_pdata_cbase(ent, 41, 4);
if (!is_user_alive(id)) return HAM_IGNORED;
reset_render(id);
return HAM_IGNORED;
}
stock set_render(id, check=true)
{
if (!cvarBadgePowers || blockPowers || !is_user_alive(id) || (check && get_user_weapon(id) != CSW_KNIFE)) return;
new timeBadgeLevel = bf1Player[id][BADGES][BADGE_TIME];
if (timeBadgeLevel) {
fm_set_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, invisibilityValues[timeBadgeLevel - 1]);
set_bit(id, invisible);
}
}
public reset_render(id)
{
if (!cvarBadgePowers || blockPowers || !is_user_alive(id)) return;
fm_set_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 255);
rem_bit(id, invisible);
}
public give_weapons(id)
{
if (!cvarBadgePowers || blockPowers || !is_user_alive(id)) return;
new bool:bonus;
new sniperBadgeLevel = bf1Player[id][BADGES][BADGE_SNIPER];
if (sniperBadgeLevel && round >= 2) {
if (random_num(1, 5 - sniperBadgeLevel) == 1) {
if (check_weapons(id)) {
client_print_color(id, id, "^x04[BF1]^x01 Nie otrzymales Scouta z racji posiadania odznaki za Walke Bronia Snajperska, bo masz juz bron!");
} else {
fm_give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT, 90);
bonus = true;
}
}
cs_set_user_money(id, min(cs_get_user_money(id) + cvarBadgeMoney * sniperBadgeLevel, 16000), 1);
bonus = true;
}
new knifeBadgeLevel = bf1Player[id][BADGES][BADGE_KNIFE];
if (knifeBadgeLevel && random_num(1, 5 - knifeBadgeLevel) == 1) {
set_user_footsteps(id, 1);
bonus = true;
} else set_user_footsteps(id, 0);
new supportBadgeLevel = bf1Player[id][BADGES][BADGE_SUPPORT];
if (supportBadgeLevel) {
new hp = 100 + (supportBadgeLevel * cvarBadgeHP);
set_user_health(id, hp);
set_pev(id, pev_max_health, float(hp));
bonus = true;
}
new generalBadgeLevel = bf1Player[id][BADGES][BADGE_GENERAL];
if (generalBadgeLevel) {
handle_buy(id, CSW_FLASHBANG, 1);
if (generalBadgeLevel > LEVEL_START) handle_buy(id, CSW_HEGRENADE, 1);
if (generalBadgeLevel > LEVEL_EXPERIENCED) handle_buy(id, CSW_FLASHBANG, 1);
if (generalBadgeLevel > LEVEL_VETERAN) handle_buy(id, CSW_SMOKEGRENADE, 1);
}
new CsArmorType:armorType, armor, playerArmor = cs_get_user_armor(id, armorType);
switch (bf1Player[id][BADGES_COUNT]) {
case 10 .. 19: armor = cvarBadgeArmor;
case 20 .. 29: armor = cvarBadgeArmor * 2;
case 30 .. 39: armor = cvarBadgeArmor * 3;
case 40: armor = cvarBadgeArmor * 4;
}
if (playerArmor < armor) {
cs_set_user_armor(id, armor, CS_ARMOR_VESTHELM);
bonus = true;
}
if (bonus) screen_flash(id, 0, 255, 0, 100);
}
public player_spawn(id)
{
if (!cvarBf1Enabled || !is_user_alive(id)) return HAM_IGNORED;
for (new i = 1; i <= MAX_PLAYERS; i++) playerDamage[id][i] = 0;
check_rank(id);
if (!cvarBadgePowers || blockPowers) return HAM_IGNORED;
set_render(id);
set_task(0.1, "give_weapons", id);
if (get_bit(id, visitInfo)) set_task(3.0, "check_time", id + TASK_TIME);
if (get_bit(id, newPlayer) && get_bit(id, loaded)) {
rem_bit(id, newPlayer);
client_cmd(id, "spk %s", bf1Sounds[SOUND_LOAD]);
client_print_color(id, id, "^x04[BF1]^x01 Twoja ranga^x03 %s^x01 zostala zaladowana.", bf1RankName[bf1Player[id][RANK]]);
}
return HAM_IGNORED;
}
public player_take_damage(victim, inflictor, attacker, Float:damage, damageBits)
{
if (!cvarBadgePowers || blockPowers || !is_user_connected(attacker) || !is_user_alive(victim)) return HAM_IGNORED;
if (victim == attacker || cs_get_user_team(victim) == cs_get_user_team(attacker)) return HAM_IGNORED;
if (damageBits & DMG_BULLET) {
new bool:critical;
switch (bf1Player[attacker][BADGES][BADGE_ASSAULT]) {
case LEVEL_START: if (random_num(1, 100) == 1) critical = true;
case LEVEL_EXPERIENCED: if (random_num(1, 65) == 1) critical = true;
case LEVEL_VETERAN: if (random_num(1, 50) == 1) critical = true;
case LEVEL_MASTER: if (random_num(1, 40) == 1) critical = true;
}
if (critical) {
cs_set_user_armor(victim, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(victim) + 1));
return HAM_HANDLED;
}
}
new shotgunBadgeLevel = bf1Player[attacker][BADGES][BADGE_SHOTGUN],
explosivesBadgeLevel = bf1Player[victim][BADGES][BADGE_EXPLOSIVES],
pistolBadgeLevel = bf1Player[victim][BADGES][BADGE_PISTOL];
if (shotgunBadgeLevel) damage += damage * shotgunBadgeLevel * 0.04;
if (explosivesBadgeLevel) damage -= damage * explosivesBadgeLevel * 0.04;
if (pistolBadgeLevel && random_num(1, 16 - pistolBadgeLevel * 2) == 1 && damageBits & DMG_BULLET) {
ExecuteHam(Ham_TakeDamage, attacker, victim, victim, damage, damageBits);
player_glow(victim, 255, 0, 0);
return HAM_SUPERCEDE;
}
SetHamParamFloat(4, damage);
bf1Player[victim][DMG_RECEIVED] += floatround(damage);
bf1Player[attacker][DMG_TAKEN] += floatround(damage);
playerDamage[attacker][victim] += floatround(damage);
return HAM_HANDLED;
}
public set_speed(id)
{
if (freezeTime || !is_user_alive(id)) return HAM_IGNORED;
set_user_maxspeed(id, get_user_maxspeed(id) + bf1Player[id][BADGES][BADGE_SMG] * cvarBadgeSpeed);
return HAM_IGNORED;
}
public player_prethink(id)
{
if (is_user_alive(id)) {
new Float:vector[3];
pev(id, pev_velocity, vector);
new Float:speed = floatsqroot(vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]);
if ((fm_get_user_maxspeed(id) * 5) > (speed * 9)) set_pev(id, pev_flTimeStepSound, 300);
}
}
public use_package(id)
{
if (!is_user_connected(id) || !is_user_alive(id) || !cvarPackagesEnabled || blockPackages) return PLUGIN_HANDLED;
switch (random_num(1, 15)) {
case 1 .. 3: {
new randomHP = random_num(5, 25), maxHP = 100 + (bf1Player[id][BADGES][BADGE_ASSAULT] * cvarBadgeHP);
fm_set_user_health(id, min(get_user_health(id) + randomHP, maxHP));
client_print_color(id, id, "^x04[BF1]^x01 Znalazles mala apteczke. Dostajesz^x03 %i^x01 HP!", randomHP);
} case 4 .. 6: {
new randomHP = random_num(25, 50), maxHP = 100 + (bf1Player[id][BADGES][BADGE_ASSAULT] * cvarBadgeHP);
fm_set_user_health(id, min(get_user_health(id) + randomHP, maxHP));
client_print_color(id, id, "^x04[BF1]^x01 Znalazles duza apteczke. Dostajesz^x03 %i^x01 HP!", randomHP);
} case 7 .. 9: {
new randomMoney = random_num(500, 2500);
cs_set_user_money(id, min(cs_get_user_money(id) + randomMoney, 16000), 1);
client_print_color(id, id, "^x04[BF1]^x01 Znalazles troche gotowki. Dostajesz^x03 %i$^x01!", randomMoney);
} case 10 .. 12: {
new randomMoney = random_num(2500, 6000);
cs_set_user_money(id, min(cs_get_user_money(id) + randomMoney, 16000), 1);
client_print_color(id, id, "^x04[BF1]^x01 Znalazles sporo gotowki. Dostajesz^x03 %i$^x01!", randomMoney);
} case 13, 14: {
set_user_frags(id, get_user_frags(id) + 1);
bf1Player[id][KILLS]++;
client_print_color(id, id, "^x04[BF1]^x01 Niezle! Dostajesz dodatkowego^x03 fraga^x01.");
} case 15: {
new Array:allBadges = ArrayCreate(1, MAX_BADGES), badges;
for (new i = 0; i < MAX_BADGES; i++) {
if (bf1Player[id][BADGES][i] >= LEVEL_START) badges++;