EntityPlus 1.1.9
TheEnginesOfCreation
released this
03 Dec 16:32
·
24 commits
to master
since this release
- [Added] SPAWN_EFFECT spawnflag to target_botspawn.
- [Added] SMOKEPUFF spawnflag to target_effect.
- [Added] Setting "health" key for a func_door to a value less than 0 prevents door from being opened by shooting it.
- [Added] The "speed" key to all shooter_ entities to control the speed of the projectiles they shoot.
- [Added] Any trigger can target func_static to link or unlink it from the world.
- [Added] START_AT_PLAYER spawnflag to target_cutscene.
- [Added] JUMP spawnflag to target_push to make entity play activating character's jump sound.
- [Fixed] func_breakable EXPLOSION spawnflag shows missing shader effect when used before a rocket launcher is used in the level.
- [Fixed] SILENT spawnflag for trigger_push is missing from entities.def.
- [Fixed] Obsolete debugging code outputs bot AI related debug messages to console.
- [Fixed] Dropped backpack gets removed when stuck between doors.
- [Fixed] Dropped backpack is always moved to the same info_backpack position if multiple info_backpacks exist.
- [Fixed] Every time the player gains or loses (carnage) score, the player gains an additional single point.
- [Fixed] Player gets damaged during cutscene if camera moves through target_laser entity.
- [Fixed] Network timeout occurs when triggering target_finish during a cutscene.
- [Fixed] shooter_ entities with TARGET_PLAYER spawnflag try to shoot the camera while in a cutscene.
- [Fixed] target_cutscene and target_finish cause error when triggered by any entity other than the player.
- [Fixed] target_push without spawnflags causes beep sound to play instead of being silent.
- [Changed] Skill level indicator icons colors.
- [Changed] target_laser can target moving func_entities to create moving laser effects.
- [Changed] Removed target_script from entities.def