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Hormones Join the chat at https://gitter.im/LegendOfMCPE/Hormones Poggit-CI

Ultimate endocrine management for load balancing and network administration

Introduction

Hormones is a plugin designed for server networks with many servers. You may have a network like this:

entry: play.myserver.com:19132 with 0 slots
lobby #1: lobby.myserver.com:19132 with 20 slots
lobby #2: lobby.myserver.com:19133 with 20 slots
lobby #3: lobby2.myserver.com:19132 with 10 slots
lobby #4: lobby2.myserver.com:19133 with 10 slots
hunger games #1: hg.myserver.com:19132 with 24 slots
hunger games #2: hg.myserver.com:19133 with 24 slots
hunger games #4: hg2.myserver.com:19132 with 24 slots
skyblock #1: sb.myserver.com:19132 with 15 slots
skyblock #2: sb2.myserver.com:19132 with 15 slots
etc...

You may want your network to be like this — Players can join at play.myserver.com, and they are automatically redirected to one of the lobby servers, and they can join the game servers using portals, commands or whatever in the lobby, and you want all lobby and game servers to be load-balanced such that you can have an equal amount of players on each server of the same type.

You may even want more convenient control over the whole network — When you ban a player on any servers, you may want to have him banned on all servers in your network; when a lobby server is full, you may want to transfer the player to another lobby server with more slots; you may not want to let a player join any of your servers without being transferred from the entry server to prevent overcrowding...

If you are a plugin developer: You may even want to transfer data across servers in the network conveniently — If you are working on a team plugin, you may want to allow players on different servers to be able to talk on the team chat together; if you are working on a hardcore plugin, a player died on one of the servers, you may want to clear his inventory on all servers...

If these are what you want to do, Hormones is the perfect plugin designed for you. Hormones is a plugin for managing different servers in your network. For developers: Hormones also has a "Hormone API", which allows plugins to propagate data to other servers conveniently through objects called "Hormone".

Hormones can connect all your servers, providing convenience in both administration and moderation, with a single MySQL schema. Give Hormones a MySQL database where tables can be freely created and edited, and with simple setup, Hormones will link different servers into server types and into your big network, just like the human coordinate system linking different body tissues into different organs, hence into the whole human body.

Some special terms

Organ

An organ is a group of servers which have the same type, serving the same function in your server. For example, in the example in the introduction above, there are four organs, namely entry, lobby, hunger_games and skyblock. Organ names are taken as command arguments, so it must not contain spaces and should be easy to type for players. They can also be made command names optionally.

Organ names are case-insensitive, i.e. servers are in the same organ as long as their organ names are the same, regardless whether they are in upper case or lower case, etc.

Hormones converts organ names into internal organ IDs, which ranges from 0 to 63. Therefore, there must not be more than 64 organs in a network. This is a technical constraint that cannot be fixed easily. The organ names and IDs are listed in the hormones_organs table.

If there are too many organs in the hormones_organs table, those that are not not used in any tissues (previously used on a tissue but later changed to another organ name) will be deleted to free up organ IDs. Hormones may fail to enable if no organ IDs are available; you may then want to delete the organ IDs manually by editing the hormones_organs table. Note that organ IDs should not be changed carelessly since they are referenced from other places in the database too and the changes may not be easily cascaded.

Tissue

Similarly, a tissue is a component of an organ, i.e. one PocketMine server instance. In Hormones, a "tissue" always means "a PocketMine server", since the word "server" is ambiguous.

Hormones lists all tissues in the hormones_tissues table. Tissues are identified by a generated tissue ID; the localize.name value is not used for identifying tissues directly nor indirectly, but only for your convenience.

Hormone

A hormone is a signal that would be received by all tissues (or all tissues in certain organ(s)). It triggers certain actions on tissues based on the hormone type. For example, the StopServerHormone will cause the receiving tissues to shut down (and restart depending on the options starting the server).

When a hormone is released, it is inserted as a row in the hormones_blood table. It usually takes up to one second or several for all online tissues to download the new hormone, so it's inappropriate to delete the hormone immediately after it's inserted.

Lingering hormone

There are also some "lingering" hormones, which have a longer lifetime. Lingering hormones would be handled every time a tissue starts until they have expired. (Non-lingering hormones expire immediately after insertion)

Kidney

The kidney is a tool to clean up the database to delete expired hormones (at least several seconds or minutes after they expire) periodically. Plugin developers working on Hormones-related plugins may want to disable it for debugging. Other users should leave the relevant settings as default.

Setup

Install a MySQL database that can be accessed from all your servers. Create a user for Hormones (e.g. 'hormones'@'%'), and create a schema (e.g. hormones). Grant access (at least requires LOCK, CREATE TABLE, CREATE TRIGGER, SELECT, INSERT, UPDATE and DELETE) on the new schema to the Hormones user.

Now, for each of the servers in your network, install Hormones and run the server once. Hormones will be automatically disabled if it's run the first time, but it will generate a config.yml file at plugins/Hormones/config.yml. Edit this file to setup Hormones for each server.

First, delete this line from the config.yml:

Dear User: Please delete this line after you have finished setting up the config file.

Hormones won't run if this line is present. Next, put the MySQL login for the Hormones user you just created in the mysql section. Using a separate user just for the Hormones' use is recommended to enhance security. Leave socket empty (as "") if you don't know what it is.

The localize section in config.yml would be most different for each server. You have to set the server organ name in localize.organ, and set the player-visible server address in localize.address. Players will be transferred to the tissue using the localize.address in that tissue as the server address (the port is detected from server.properties, so no need to set it here), so don't use an internal IP address here (Hormones will raise a warning if you do so). Here, you may want to use a user-friendly domain name instead of the raw IP address (the numbers).

Note that the server address is only visible to users under certain circumstances (e.g. using the /servers command), and you can still disallow this by managing the permissions. However, note that the server addresses must be sent to the client when they are being transferred, and this may become visible to users through client mods, so don't rely on such permissions. To prevent players from exploiting this, you may have a look at transferOnly.

The kidney section is very technical. Leaving its settings as default is already OK.

For other config values, they are related to more specific Hormones features, which will be explained in the Features section below.

Updating database

Hormones almost does all the database setup for you. Apart from creating a schema for Hormones to connect to, you don't even need to connect to MySQL manually.

After updating Hormones by replacing the phar file in the plugins folder, if something in the database needs to be changed, Hormones will detect it automatically. If this is a backwards-incompatible update, i.e. older versions of Hormones cannot work together with the updated database, they will automatically shutdown.

Features

Load balancing

Full transfer

Since all tissues in the same organ should have the same function in the network, it is reasonable that a player gets transferred to any other tissue in the network. Preferrably, it is the tissue with the most empty slots (or the server with the lowest % online players). Set the balancer.enabled in config.yml to true, and when the number of players on the server reach the limit in balancer.playerSoftLimit, players trying to join the server will be transferred to the most empty tissue in the organ. If all tissues in the organ are currently full, the player will be kicked.

Players whose name is listed in balancer.fullExemptPlayers will be exempted from this kind of transfer. You may want to put the names of your server ops here.

Server-full transfer does not do anything with the max-players option in server.properties. If you want to allow the exempted players join the server,

FAQ: Can I integrate exemptPlayers with permissions?

It is not practical. Full-transfer is executed when the player just connected, even before permission manager plugins like PurePerms setup the player's permissions. Players must be transferred as soon as possible to prevent sending unnecessary data to the player, which contradicts with the initiatives of "load balancing".

Always transfer

In the scenario in the Introduction above, I mentioned an "entry" tissue. It's the server address visible to the players such that players join this "entry" tissue every time they enter your network. However, if players stay online on the entry tissue, it will be overused because it is responsible for both handling online players and redirecting new player's traffic. So instead, no players will be allowed to stay on the "entry" tissue, and they will always be transferred to one of the tissues in the "lobby" organ.

This can be accomplished by always-transfer. The balancer.alwaysTransfer in config.yml can be set to an organ name such that players will always be transferred to that organ. Apart from putting an explicit organ name, you can also put "last". Hormones will then transfer the player to the organ of the last tissue (with balancer.logLast enabled) the player has joined.

If all tissues in the destination organ are full, or if it is "last" but the player has never joined any tissues with balancer.logLast enabled, Hormones will attempt to transfer the player to the organ specified in balancer.alwaysFallback instead (if it is not false).

If balancer.alwaysFallback is false, or all tissues in the balancer.alwaysFallback organ are full, the player will be kicked if balancer.alwaysKick is enabled, or stay on the current tissue otherwise.

Players in the balancer.alwaysExemptPlayers list will never be transferred due to always-transfer.

Stop transfer

When a tissue stops, transfer all online players to other tissues in the organ.

If there are not enough slots in the organ to transfer players to, they will be kicked due to server stop. Players who logged in more recently have higher chance to get transferred instead of getting kicked.

Organic transfer

Conventionally, players are transferred to another server upon actions like typing a command, clicking on a sign, etc. to enter another part of the network, e.g. hub server ➡️ a skyblock server. However, this is inefficient in a system like Hormones, because some servers might easily get overcrowded.

Hormones provides a command interface for transferring to the most empty tissue in an organ. This is controlled by the organicTransfer.mode option in config.yml. If it is set to group, the /ot (/organic-transfer) command will be registered, accepting an organ name as the argument. For example, running the command /ot lobby will transfer yourself to the lobby organ. If organicTransfer.mode is set to direct, the organ name will be the command name. For example, running /lobby will transfer yourself to the lobby.

You can also execute the commands to transfer other players. If organicTransfer.mode is set to group, put the player name before the organ name, e.g. /ot Steve lobby. If it is set to direct, simply put the player name as the argument, e.g. /lobby Steve.

This command would be very useful when used together with TapToDo.

Summed player count

In the MCPE server list screen, the number of online players and slots for each server is shown. With Hormones, you may change this value to show the total in the organ, or the total in the network. You can customize this through changing the balancer.queryPlayerCount to tissue (default), organ (total in the organ) or network (total in the network).

Administration

Broadcasting

You can broadcast a message in all tissues in the network or the current organ using the /nsay and /osay commands respectively.

Restarting network

You can restart all tissues in the network with /stop-all (or /nstop).

Tissue list

The /tissues (or /servers) command lists all online tissues, groups them by organs and shows their online status.

Hormones status

The /hormones command shows the network status and stats for nerds of a tissue.

Moderation

Hormones hosts a shared mute/ban list on the MySQL database using lingering hormones. Such records are permanently deleted after the expiration of the mute/ban period.

Players who are muted cannot chat normally. Using commands, including the /tell command (if they have such permission), is not affected.

Players who are banned cannot join the server. However, if the moderation.banTransfer is set to a string (in YAML, false is a keyword and is not a string; if you want to make sure it's a string, enclose the text with double quotes ""), banned players will be transferred to the organ named in the moderation.banTransfer option.

Mutes and bans identify players with the case-insensitive name and the current IP of the player at the moment they are banned/muted. If players with the same case-insensitive name or the same IP join the network again, they are also banned/muted.

Hormones supports "sectional moderators" — If a player only has the permission nodes for sectional moderation but not that for global moderation, the bans/mutes issued by that moderator is only effective in the organ of the tissue where the command was executed.

Command usage

The following table lists the commands available with Hormones. The remarks below the table show the specific meaning of certain arguments. Arguments ending with ... means that it can contain spaces. Arguments bracketed with < > are required, while arguments bracketed with [ ] are optional.

Command Description Usage
/servers List all online servers. /servers, or /tissues
/hormones Show Hormones version and status, e.g. connection speed, players in network, etc. /hormones
/stop-all Stop all servers in the network (including those in other organs). If the servers were started with looping (./start.sh -l), they may restart. /stop-all, or /nstop
/nban Ban a player from the network or current organ, depending on the issuer's permission /nban <player> <duration> [message ...]
/nmute Mute a player in the network or current organ, depending on the issuer's permission /nmute <player> <duration> [message ...]
/nsay Broadcast a message to all players, or players with a certain permission, in the network /nsay [perm] <message ...>
/osay Broadcast a message to all players, or players with a certain permission, in the organ /osay [perm] <message ...>

There are also transferring commands defined according to organicTransfer.mode in config.yml. Refer to the Organic Transfer section above.

Remarks

<player> refers to the name of an online player. It is case-insensitive. If you only type the first few characters of the player's name, the online player with the shortest name starting with these characters will be chosen.

[perm] in /nsay and /osay is in the format perm:<permission>, where <permission> is the permission node. Only players with the permission node will receive the broadcast. If [perm] is not provided, all players will receive it.

<duration> refers to a period of time. You may type a number directly, which will be in minutes. You may also type with units, which may be in several groups of <coefficient> <unit> that will be added up. For example, 1d12hr refers to "1 day and 12 hours", and 5min10min refers to "5 minutes and 10 minutes", i.e. 15 minutes. The units are case-insensitive. Characters other than a-z, 0-9 and . are ignored. The following units are accepted:

unit in English equivalent to
millennium Millennium 365242 days
mm Millennium 365242 days
century Century 36524 days
decade Decade 3652 days
y Year 365 days
yr Year 365 days
year Year 365 days
season Season 91 days
month Month 30 days
fortnight Fortnight 14 days
w Week 7 days
wk Week 7 days
week Week 7 days
d Day 86400 seconds
day Day 86400 seconds
h Hour 3600 seconds
hr Hour 3600 seconds
hour Hour 3600 seconds
m Minute 60 seconds
min Minute 60 seconds
minute Minute 60 seconds
s Second one system clock second
sec Second one system clock second
second Second one system clock second

Don't ask me why I put "millennium" there. Some judges have a strange sense of favour of imprisoning criminals for 300 years rather than life imprisonment.

Running this plugin

Use the latest version from Poggit.

Development builds can be found from Poggit-CI.

This plugin uses the Poggit virion system. To run this plugin from source for testing, provide the required virions in the runtime using instructions from the virion framework documentation.

Third-party software used

Contact

Shall you need a human, join our Gitter chat. Join the chat at https://gitter.im/LegendOfMCPE/Hormones

If you have found a bug, please create an issue on GitHub. make sure not to submit duplicate bugs.

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