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VoxelGameDemo

This is an implementation of Voxel-Based Procedural Terrain Generation similar to video games such as Minecraft all inside the Unity Game Engine.

This tech demo utilizes techniques such as Multi-Threading and Greedy Meshing in order to reduce computation time and stored memory.

NOTICE. This project includes FastNoiseLite as a perlin noise algorithm.

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I wanted to make a voxel world, so I did.

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