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EN Changes:
Added missing movables
Added new Stash_EN entries
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nsKpz committed Jun 7, 2022
1 parent 935fb67 commit df28621
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107 changes: 107 additions & 0 deletions EN/Moveables_EN.txt

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1 change: 1 addition & 0 deletions EN/Sandbox_EN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -392,6 +392,7 @@ Sandbox_EN = {
Sandbox_RallyGroupSeparation_help = "The distance between zombie groups.",
Sandbox_RallyGroupRadius_help = "How close members of a group stay to the group's leader.",
Sandbox_MinMaxDefault = "Minimum=%1 Maximum=%2 Default=%3",
Sandbox_Default = "Default=%1",
Sandbox_ThumpNoChasing = "Environmental Attacks",
Sandbox_ThumpNoChasing_option1 = "True",
Sandbox_ThumpNoChasing_option2 = "False",
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252 changes: 252 additions & 0 deletions EN/Stash_EN.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,87 @@
Stash_EN = {
Stash_AnnotedMap = "Annotated Map",

Stash_LVMap1_Text1 = "crazy gun guy rip",
Stash_LVMap1_Text2 = "crazy gun guy's house",

Stash_LVMap2_Text1 = "gift from mom x",
Stash_LVMap2_Text2 = "don't forget to visit",
Stash_LVMap2_Text3 = "grandma's grave if you can",
Stash_LVMap2_Text4 = "say a prayer for us all",

Stash_LVMap3_Text1 = "school",
Stash_LVMap3_Text2 = "creepy janitor's truck should be here",
Stash_LVMap3_Text3 = "mind the fence driving out!",

Stash_LVMap4_Text1 = "don't bother, wasted my time looking here",
Stash_LVMap4_Text2 = "need sledge",
Stash_LVMap4_Text4 = "gasstation",

Stash_LVMap5_Text1 = "The Carlins moved here Debbie",
Stash_LVMap5_Text2 = "Go to them if you need help!",
Stash_LVMap5_Text3 = "we saw those things",
Stash_LVMap5_Text4 = "all around the gym here",
Stash_LVMap5_Text5 = "don't go anywhere at night!",

Stash_LVMap6_Text1 = "NO PLACE LIKE HOME!",

Stash_LVMap7_Text1 = "Thank you for putting me down",
Stash_LVMap7_Text2 = "This was my house",
Stash_LVMap7_Text3 = "I had everything I needed",
Stash_LVMap7_Text4 = "I thought",

Stash_LVMap8_Text1 = "we're here third door down",
Stash_LVMap8_Text2 = "hurry with those pills Diego",
Stash_LVMap8_Text3 = "THEY'RE ALL OVER HERE DON'T GO",

Stash_LVMap9_Text1 = "guns and food in far stable - be careful!",
Stash_LVMap9_Text2 = "don't get lost in trees",
Stash_LVMap9_Text3 = "those things are in there too",

Stash_LVMap10_Text1 = "old fuck with house full of food",
Stash_LVMap10_Text2 = "and no guns",
Stash_LVMap10_Text3 = "just don't bring the whole fucking",
Stash_LVMap10_Text4 = "horde with you this time!",

Stash_LVMap11_Text1 = "unlooted store",
Stash_LVMap11_Text2 = "full of zombies though",
Stash_LVMap11_Text3 = "storage units",
Stash_LVMap11_Text4 = "LV General",

Stash_LVMap12_Text1 = "pizza lady",
Stash_LVMap12_Text2 = "hot dude selling burgers",
Stash_LVMap12_Text3 = "our tent",
Stash_LVMap12_Text4 = "sinsilla's gonna be fuckin",
Stash_LVMap12_Text5 = "awesome woooooo!!!",

Stash_LVMap13_Text1 = "good secure houses",
Stash_LVMap13_Text2 = "but be careful clearing the backyards",
Stash_LVMap13_Text3 = "working car here",

Stash_LVMap14_Text1 = "barricade with the planks I brought you",
Stash_LVMap14_Text2 = "otherwise those things will get in",
Stash_LVMap14_Text3 = "don't forget!",
Stash_LVMap14_Text4 = "don't let anyone in while I'm away!",
Stash_LVMap14_Text5 = "I'll be a half hour (it's 2.30)",
Stash_LVMap14_Text6 = "any longer, call the Edwards on the radio",
Stash_LVMap14_Text7 = "xxxxx",

Stash_LVMap15_Text1 = "Whoever finds this, I was Natalie Sigmundsson",
Stash_LVMap15_Text2 = "lecturer in Art History at LSU",
Stash_LVMap15_Text3 = "I'm already dead but I have a final request",
Stash_LVMap15_Text4 = "This is only the end of the world is we allow it to be.",
Stash_LVMap15_Text5 = "We must secure the treasures in the art gallery or we will",
Stash_LVMap15_Text6 = "be truly lost. Friends managed to gather a cache of weapons in",
Stash_LVMap15_Text7 = "a car near the gallery. Use them to clear it.",
Stash_LVMap15_Text8 = "Let no-one say that humanity is lost forever.",
Stash_LVMap15_Text9 = "car",

Stash_LVMap16_Text1 = "this whole street is dangerous",
Stash_LVMap16_Text2 = "They got your son here",
Stash_LVMap16_Text3 = "come to us, it's safe now",
Stash_LVMap16_Text4 = "we're going to head south",
Stash_LVMap16_Text5 = "please come with us",

Stash_MulMap1_Text1 = "Here. Floorboards.",
Stash_MulMap1_Text2 = "axe?",
Stash_MulMap1_Text3 = "big crowd",
Expand Down Expand Up @@ -34,6 +116,26 @@ Stash_EN = {
Stash_MulMap13_Text1 = "got halfway back but had to leave it all here - too heavy",
Stash_MulMap13_Text2 = "plenty of gear still in hardware store",
Stash_MulMap13_Text3 = "gunshots",

Stash_MulMap14_Text1 = "safest house - barricade it!",
Stash_MulMap14_Text2 = "all around here",
Stash_MulMap14_Text3 = "don't shoot - sound attracts them",

Stash_MulMap15_Text1 = "old doctor lives/lived here",
Stash_MulMap15_Text2 = "careful along here",
Stash_MulMap15_Text21 = "it's where J got bit",

Stash_MulMap16_Text1 = "security at bank got guns",
Stash_MulMap16_Text2 = "I miss TV and cold beer, fuck this world",

Stash_MulMap17_Text1 = "zippees full of stuff",
Stash_MulMap17_Text2 = "check bakery next door too",
Stash_MulMap17_Text3 = "be careful mom, dad's still wandering around here",

Stash_MulMap18_Text1 = "Crazy Willy's trailer",
Stash_MulMap18_Text11 = "heard he turned",
Stash_MulMap18_Text12 = "hope all his guns still there",

Stash_WpMap1_Text1 = "Sure this was where he lived",
Stash_WpMap1_Text2 = "way too many to handle, don’t fire it near here for God’s sake";
Stash_WpMap2_Text1 = "think she lived here",
Expand Down Expand Up @@ -66,6 +168,26 @@ Stash_EN = {
Stash_WpMap12_Text11 = "I boarded them in before they turned",
Stash_WpMap12_Text2 = "gun store",
Stash_WpMap12_Text3 = "Black Friday kinda crowds",

Stash_WpMap13_Text1 = "shotgun kills: 12",
Stash_WpMap13_Text2 = "axe kills: 20",
Stash_WpMap13_Text3 = "car kills: 11",

Stash_WpMap14_Text1 = "Meet me here Tonya! Got enough food."
Stash_WpMap14_Text11 = "Now we just have to wait for Colin with his boat",

Stash_WpMap15_Text1 = "They'll never find us here, trust me",
Stash_WpMap15_Text11 = "they're dumber than dog shit",
Stash_WpMap15_Text2 = "Good hunting here",

Stash_WpMap16_Text1 = "Likely attacks",
Stash_WpMap16_Text2 = "Safest egress"
Stash_WpMap16_Text21 = "fence, then south across road to forest"
Stash_WpMap16_Text3 = "chances of survival:"
Stash_WpMap16_Text31 = "one month: 58%"
Stash_WpMap16_Text32 = "through winter: 22%"
Stash_WpMap16_Text4 = "Need more food and working car"

Stash_MarchRidgeMap1_Text1 = "Gun here",
Stash_MarchRidgeMap1_Text2 = "axe and tools here?",
Stash_MarchRidgeMap1_Text3 = "don't go",
Expand All @@ -88,11 +210,141 @@ Stash_EN = {
Stash_MarchRidgeMap7_Text1 = "Where I think he was hiding out.",
Stash_MarchRidgeMap7_Text2 = "You'll probably need to be tooled up",
Stash_MarchRidgeMap7_Text3 = "Saw him here. No bite, but had the fever.",

Stash_MarchRidgeMap8_Text1 = "Left my old tools here"
Stash_MarchRidgeMap8_Text2 = "Won't need em anymore"

Stash_MarchRidgeMap9_Text1 = "survivors welcome to join us"
Stash_MarchRidgeMap9_Text2 = "always need more food and guns and stuff"
Stash_MarchRidgeMap9_Text3 = "kill some Z's on the way in for extra kudos!"

Stash_MarchRidgeMap10_Text1 = "Blessing for a good soul",
Stash_MarchRidgeMap10_Text2 = "May it keep you from Hell for another while",

Stash_RiversideStashMap1_Text1 = "we're here now",
Stash_RiversideStashMap1_Text11 = "hope to see you soon",
Stash_RiversideStashMap1_Text2 = "careful along here!",

Stash_RiversideStashMap2_Text1 = "Room 208. Waiting for you",
Stash_RiversideStashMap2_Text11 = "Remember when we spent the whole day just staring at the river?",
Stash_RiversideStashMap2_Text12 = "Don't leave me alone here xxx",

Stash_RiversideStashMap3_Text1 = "video store",
Stash_RiversideStashMap3_Text2 = "booze",

Stash_RiversideStashMap4_Text1 = "daryl's sick, left him here",
Stash_RiversideStashMap4_Text11 = "going to find natalie, she'll know what to do",
Stash_RiversideStashMap4_Text2 = "saw them drag down two people here, awful",

Stash_RiversideStashMap5_Text1 = "WHOEVER FINDS THIS DO NOT GO HERE",
Stash_RiversideStashMap5_Text2 = "THE FUCKERS KILLED FRANK AND BIT ME",

Stash_RiversideStashMap6_Text1 = "Eddie must have some guns hidden here",
Stash_RiversideStashMap6_Text11 = "Fucker'd take over the town if he wasn't sick",
Stash_RiversideStashMap6_Text12 = "Hope that psycho Vicky didn't get to them",

Stash_RiversideStashMap7_Text1 = "Looked in on way past - they've all turned",
Stash_RiversideStashMap7_Text2 = "Heading to Gigamart now",
Stash_RiversideStashMap7_Text21 = "Don't fight with Sandra while I'm gone",

Stash_RiversideStashMap8_Text1 = "left you some food here",
Stash_RiversideStashMap8_Text11 = "Eat before you leave",
Stash_RiversideStashMap8_Text2 = "infected wandering here",
Stash_RiversideStashMap8_Text3 = "where I saw that group of people (probably dead now)",

Stash_RiversideStashMap9_Text1 = "Ton's waiting for us here",
Stash_RiversideStashMap9_Text2 = "gas",
Stash_RiversideStashMap9_Text3 = "D's bit but not serious - need antibiotics just in case",

Stash_RiversideStashMap10_Text1 = "bank",
Stash_RiversideStashMap10_Text2 = "Don't forget a backup weapon",
Stash_RiversideStashMap10_Text21 = "Your axe head looked a little loose",
Stash_RiversideStashMap10_Text3 = "Heading west out of town soon, you know where to find me",

Stash_RosewoodStashMap2_Text1 = "Stashed some guns",
Stash_RosewoodStashMap2_Text2 = "here next",
Stash_RosewoodStashMap2_Text3 = "ends right here",
Stash_RosewoodStashMap3_Text1 = "Went and found some gear to help us fortify some place while we wait it out.",
Stash_RosewoodStashMap3_Text11 = "Mom's old place. I'll see you there x",
Stash_RosewoodStashMap3_Text2 = "might be weapons here - just in case",
Stash_RosewoodStashMap3_Text3 = "don't go this way",

Stash_RosewoodStashMap4_Text1 = "Left bug-out stuff here",
Stash_RosewoodStashMap4_Text2 = "When they come (and they WILL!)",
Stash_RosewoodStashMap4_Text3 = "take what you can carry and disappear into forest",

Stash_RosewoodStashMap5_Text1 = "food here",
Stash_RosewoodStashMap5_Text2 = "Don't rush in!",
Stash_RosewoodStashMap5_Text3 = "Remember what happened to Mr Duncan",

/*
Stash_WorldMap1_Text1 = "get here! Cara will help",
Stash_WorldMap1_Text2 = "saw infected here (maybe moved by now)",
Stash_WorldMap1_Text4 = "if you're driving go slow, don't attract them",

Stash_WorldMap2_Text1 = "good place for base, remote",
Stash_WorldMap2_Text11 = "barricade first when you arrive!",
Stash_WorldMap2_Text12 = "hid some guns inside for you",

Stash_WorldMap3_Text1 = "gas here",
Stash_WorldMap3_Text11 = "you'll need it",

Stash_WorldMap4_Text1 = "Where Yana said that woman was living",
Stash_WorldMap4_Text11 = "Maybe she'll help us?",

Stash_WorldMap5_Text1 = "Paulie left the stuff here",
Stash_WorldMap5_Text11 = "Check for lookouts before going in",
Stash_WorldMap5_Text12 = "and don't fucking forget to burn this map!!!",

Stash_WorldMap6_Text1 = "good stuff here",
Stash_WorldMap6_Text2 = "for looting - too big to secure",
Stash_WorldMap6_Text3 = "Andy",

Stash_WorldMap7_Text1 = "fill up here",
Stash_WorldMap7_Text2 = "dixie full of infected",
Stash_WorldMap7_Text21 = "where did they all come from",

Stash_WorldMap8_Text1 = "ken's stuff, should be useful",
Stash_WorldMap8_Text2 = "be careful of people following you",
Stash_WorldMap8_Text21 = "not just the zombies",

Stash_WorldMap9_Text1 = "railyard",
Stash_WorldMap9_Text2 = "crates all around, could be filled with stuff",
Stash_WorldMap8_Text3 = "offices, nothing",
Stash_WorldMap8_Text4 = "warehouses?",

Stash_WorldMap10_Text1 = "GAS STATION",
Stash_WorldMap10_Text2 = "CLOTHES STORE",
Stash_WorldMap10_Text3 = "SPIFFO'S",
Stash_WorldMap10_Text4 = "CARS",

Stash_WorldMap11_Text1 = "Dish 3 on Tower 2 - loses signal around 6 GHz - power problem",
Stash_WorldMap11_Text11 = "Get HQ to test with Lexington after",

Stash_WorldMap12_Text1 = "LARGE campgrounds - everything we need (except Jane's pills)",
Stash_WorldMap12_Text11 = "needs clearing first but has lots of food, beds, fireplace"
Stash_WorldMap12_Text2 = "ONLY DANGER: Mall to north, hundreds of infected there"

Stash_WorldMap13_Text1 = "Hal, we're going here, should be safe"
Stash_WorldMap13_Text11 = "I know it's hard but DO NOT BRING PAULA"
Stash_WorldMap13_Text12 = "You have to save yourself at least"

Stash_WorldMap14_Text1 = "grandma"
Stash_WorldMap14_Text2 = "where they got grampa"
Stash_WorldMap14_Text3 = "Lord protect them"

Stash_WorldMap17_Text1 = "patrol blindspot"
Stash_WorldMap17_Text2 = "V will turn off motion sensors at 23.15 exactly"
Stash_WorldMap17_Text21 = "Don't get distracted! Follow V, take your pictures, get out"

Stash_WorldMap18_Text1 = "Ben"
Stash_WorldMap18_Text2 = "path"

Stash_WorldMap19_Text1 = "Stubborn fuck! At least take the guns I left in Mrs Cuddy's house"
Stash_WorldMap19_Text11 = "If you die I'll never forgive you!!!"

Stash_WorldMap19_Text1 = "DICKHEAD"
Stash_WorldMap19_Text2 = "FUCKER"
Stash_WorldMap19_Text3 = "ASSHOLE"
*/
}
22 changes: 11 additions & 11 deletions HU/Farming_HU.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Farming_Tomato_Vine = "Paradicsom",
Farming_Potatoes = "Krumpli",
Farming_Cabbages = "Káposzta",
-- growing phase
Farming_Seedling = "Csírázik",
Farming_Seedling = "Csírázik:",
Farming_Young = "Növekszik",
Farming_Ready_for_Harvest = "Leszedhető",
Farming_In_bloom = "Virágzik",
Expand All @@ -28,13 +28,13 @@ Farming_Last_time_watered = "Utoljára öntözve",
Farming_Fertilized = "Trágyázva",
Farming_Health = "Egészsége",
Farming_Disease = "Betegsége",
Farming_Water_levels = "Öntöttség szintje",
Farming_Water_levels = "Öntözöttség szintje",
-- water
Farming_Well_watered = "Megfelelően öntözve",
Farming_Fine = "Jó",
Farming_Thirsty = "Vizet igényel",
Farming_Dry = "Száraz",
Farming_Parched = "Kiszáradt",
Farming_Well_watered = " Megfelelően öntözve",
Farming_Fine = " Jó",
Farming_Thirsty = " Vizet igényel",
Farming_Dry = " Száraz",
Farming_Parched = " Kiszáradt",
-- disease
Farming_Mildew = "Penészes",
Farming_Pest_Flies = "Kártevő rovaros",
Expand All @@ -60,15 +60,15 @@ Farming_Tooltip_NotReadyToHarvest = "Nem áll készen a leszedésre.",
Farming_Tooltip_PlantHasEnoughWater = "A növénynek elegendő a vízmennyisége.",
Farming_Tooltip_FurrowHasSeeds = "A szántásnak már vannak magjai",
Farming_Tooltip_RequiredSeeds = "Szükséges magok: ",
Farming_Strawberry_plant = "Eper",
Farming_Strawberry plant = "Eper",
Farming_Tomato = "Paradicsom",
Farming_Plowed_Land = "Felszántott",
Farming_MissingItem = "%1 kell",

-- v41.69b
-- Átnézve 2022.04.29
-- v41.71b
-- Átnézve 2022.06.05
-- Legutóbbi változás:
-- Nincs változás
-- Kisebb fordítási hibák javítása
-- Megjegyzés:
-- Egész átnézve. 100%!
}

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