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Include more stats in gold efficiency calculations #34

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TheKevJames opened this issue Mar 16, 2017 · 0 comments
Closed

Include more stats in gold efficiency calculations #34

TheKevJames opened this issue Mar 16, 2017 · 0 comments

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@TheKevJames
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Every single ignored_stats should be covered, if possible. This includes pretty much all unique effects.

As a first step, this may involve returning efficiency with effects on or off, eg. Warmog's is a% efficient without "Warmog's Heart" and b% efficient with it active.

As second step, we might be able to consolidate these: eg. "Warmog's Heart" is active (on average) c% of the time, thus its efficiency ranges from a to b% with a mean of (bc + a(1-c))%.

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