Game Design Doc Table of Contents Copyright Information Version History Game Overview Game Concept Feature Set Genre Target Audience Game Flow Look and Feel Gameplay and Mechanics Gameplay Game Progression Mission/Challenge Structure Puzzle Structure Objectives Play Flow Mechanics Physics Movement Objects Actions Combat Economy Screen Flow Screen Flow Chart Screen Descriptions Game Options Replaying and Saving Cheats and Easter Eggs Story, Setting and Character Story and Narrative Back Story Plot Elements Game Progression License Considerations Cut Scenes Cut Scene #1 Game World General look and feel of world Area #1 Characters Character #1 Levels Level #1 Interface Visual System HUD Menus Rendering System Camera Lighting Models Control System Audio Music Sound Effects Help System Artificial Intelligence Opponent AI Enemy AI Non-combat Characters Friendly Characters Support AI Player and Collision Detection Pathfinding Technical Target Hardware Development Hardware and Software Development Procedures and Standards Game Engine Network Scripting Language Game Art Concept Art Style Guides Characters Environments Equipment Cut scenes Miscellaneous Secondary Software Editor Installer Update Software Management Detailed Schedule Budget Risk Analysis Localization Plan Test Plan Appendices Asset List Art Sound Music Voice