GDDMarkdownTemplate Game Design Document Markdown Template This is meant to be used in GitHub wiki. This template is based on the template by Artjom Kurapov. Please feel free to create pull requests with any additions you think should be made to this template. Game Design Doc Table of Contents Copyright Information Version History Game Overview Game Concept Feature Set Genre Target Audience Game Flow Look and Feel Project Scope Number of locations Number of levels Number of NPC’s Number of weapons Gameplay and Mechanics Gameplay Game Progression Mission/Challenge Structure Puzzle Structure Objectives Play Flow Mechanics Physics Movement General Movement Other Movement Objects Picking Up Objects Moving Objects Actions Switches and Buttons Picking Up, Carrying and Dropping Talking Reading Combat Economy Screen Flow Screen Flow Chart Screen Descriptions Main Menu Screen Options Screen Game Options Replaying and Saving Cheats and Easter Eggs Story, Setting and Character Story and Narrative Back Story Plot Elements Game Progression License Considerations Cut Scenes Cut Scene #1 Actors Descriptions Storyboard Script Game World General look and feel of world Area #1 General Description Physical Characteristics Levels that use area Connections to other areas Characters Character #1 Back Story Personality Look Physical Characteristics Animations Special Abilities Relevance to Game Story Relationship to Other Characters Statistics Levels Level #1 Synopsis Introductory Material Objectives Physical Description Map Critical Path Encounters Level Walkthrough Closing Material Interface Visual System HUD Menus Rendering System Camera Lighting Models Control System Audio Music Sound Effects Help System Artificial Intelligence Opponent AI Enemy AI Non-combat Characters Friendly Characters Support AI Player and Collision Detection Pathfinding Technical Target Hardware Development Hardware and Software Development Procedures and Standards Game Engine Network Scripting Language Game Art Concept Art Style Guides Characters Environments Equipment Cut scenes Miscellaneous Secondary Software Editor Installer Update Software Management Detailed Schedule Budget Risk Analysis Localization Plan Test Plan Appendices Asset List Art Model and Texture List Animation List Effects List Interface Art List Cut Scene List Sound Environmental Sounds Weapon Sounds Interface Sounds Music Ambient Action Victory Defeat Voice Actor #1 Lines