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Forever

This is a project I created to expirement with explicit client-server replication via scripts, rendering content locally on the client, and allowing huge game maps via only storing map data on the server as opposed to actual instances. There are a lot of things I want to experiment with moving forward including but not limited to: terrain chunking, more advanced world generation, full voxel terrain, and server validation of client movement.

This project uses roblox-ts and my library @rbxts/crochet.

You can find the experience published on Roblox.

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