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Hide widgets & Control fix #28

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PoisonPoisonPoison
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Re-added BUTTON_UNUSED check to fix broken Controls when a Mapping is Unused.

Unbound Mappings will let the game draw a touch widget.

Added a function to hide specific widgets.

Hid the Button for Sidemissions and a few widgets that will appear when the button is unused.

e.g. the annoyingly pulsating widget for Submissions(Taxi,Vigilante)

Unbound mappings would also cause the game to draw the corresponding touch widget.
We can hide these now too.
@PoisonPoisonPoison
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Something wrong?

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