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Bugfix release for Bannerlord version 1.6.4

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@hunharibo hunharibo released this 18 Oct 18:39
· 4 commits to master since this release
2036229

You need to be on Bannerlord version 1.6.4 for this to work! (Opt into beta in Steam if you need to)

Crashfixes:

  • Fixed a crash when picking up dropped weapons in a combat scenario (arena or battles)
  • Fixed a crash related to certain village scenes
  • Fixed a crash occuring near the end of large battles
  • Temporarily disabled the decapitation feature until we further invastigate crashes related to it

Bugfixes:

  • Fixed a bug causing companions not using magic
  • Remastered some sound files to be more loud
  • Removed "technical" items like skeleton body parts from shops
  • Removed named NPC equipment (like Balthasar's Mask) from shops

New:

  • Implemented the "Expendable" and "Unbreakable" troop attributes causing their death to not have an effect on other troops' morale and never break due to morale respectively -> this will cause bandit and chaos warrior encounters much more deadly
  • Reduced winds of magic recharge rate to 1/5th of its original value. No more easy magic spamming, have to be more tactical about it now
  • Changed the tournament weapon loadout to resemble empire and VC cultures
  • Added a new illustration for loading screen art
  • Added 2 arena scenes for empire and VC respectively
  • Added a custom lord's hall scene to towns and castles, works in civilian and keep battles
  • Added art assets for ghost horse and equipment
  • Added a new hex wraith toop type to roster and parties

Known Issues:

  • Leicheberg still crashes in siege mode
  • On every game session, the initial first load of the campaign map will have missing flora. It will appear after loading into any mission scene (town, village, battle, whatever) and back to campaign map.