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update: 2.0.1
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ThePat02 committed Jan 4, 2024
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11 changes: 10 additions & 1 deletion README.md
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Expand Up @@ -9,13 +9,22 @@ This plugin provides a set of tools to create custom and complex behaviour in th
- ![Integration Icon](addons/behaviour_toolkit/icons/BTCompositeIntegration.svg) Nest Behaviour Trees inside State Machines and vice versa!
- ![BLACKBOARD ICON](addons/behaviour_toolkit/icons/Blackboard.svg) Blackboard Resource
- Editor Interface with shortcuts
- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration.
- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration
- Example Scene

When a new version is available on GitHub, the plugin will display a notification in the Toolbox!



## Installation
- Clone the `main` branch of this repository to your machine
- Download the latest release from the [Godot Asset Lib](https://godotengine.org/asset-library/asset)
- Add the `submodule` branch as [Git Submodule](https://git-scm.com/docs/git-submodule) to your own repo
- The `submodule` branch is **always** up to date with `main` and will allow you to consistently use the newest version by `pulling`
- If you are not confident in your CL skills, you can use a client like GitKraken to set this up



## Usage
Make sure the clones the `addons` and `script_templates` directories into your project.

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2 changes: 1 addition & 1 deletion addons/behaviour_toolkit/plugin.cfg
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name="BehaviourToolkit"
description="This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.2 Game Engine."
author="Pat & Contributors"
version="2.0.0"
version="2.0.1"
script="plugin.gd"

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