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  • Currently working on a voxel engine written in C++ using OpenGL (hoping to switch to Vulkan at some point)

  • Still learning C++ and OpenGL.

  • Oh god memory management in c++ is awful to do.

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  1. KiwiCubed KiwiCubed Public

    A performant, customizeable voxel engine. The development branch is for builds that do not work, and is only there for backing up code.

    C++ 2

  2. ThePineappleIsNotAvailable ThePineappleIsNotAvailable Public

    Config files for my GitHub profile.