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IGNT.cpp
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IGNT.cpp
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#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_IGNT()
{
Identifier = "DEFAULT_PT_IGNT";
Name = "IGNC";
Colour = 0xC0B050_rgb;
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
HeatConduct = 88;
Description = "Ignition cord. Burns slowly with fire and sparks.";
Properties = TYPE_SOLID | PROP_NEUTPENETRATE | PROP_SPARKSETTLE | PROP_LIFE_KILL;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 673.0f;
HighTemperatureTransition = PT_FIRE;
DefaultProperties.life = 3;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
if(parts[i].tmp==0)
{
for (auto rx = -1; rx <= 1; rx++)
{
for (auto ry = -1; ry <= 1; ry++)
{
if (rx || ry)
{
auto r = pmap[y+ry][x+rx];
if (!r)
continue;
auto rt = TYP(r);
if (rt==PT_FIRE || rt==PT_PLSM || rt==PT_SPRK || rt==PT_LIGH || (rt==PT_IGNT && parts[ID(r)].life==1))
{
parts[i].tmp = 1;
}
}
}
}
}
else if(parts[i].life > 0)
{
if (sim->rng.chance(2, 3))
{
int nb = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_EMBR);
if (nb!=-1) {
parts[nb].tmp = 0;
parts[nb].life = 30;
parts[nb].vx = float(sim->rng.between(-10, 10));
parts[nb].vy = float(sim->rng.between(-10, 10));
parts[nb].temp = restrict_flt(parts[i].temp-273.15f+400.0f, MIN_TEMP, MAX_TEMP);
}
}
else
{
sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_FIRE);
}
parts[i].life--;
}
return 0;
}