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assets.yml
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assets.yml
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# All these assets will be created in assets.cpp, which CMake will
# link automagically.
# References can be picked up by including assets.hpp
assets.cpp:
assets/spritesheet.png:
name: asset_sprites
# assets/background.png:
# name: asset_background
# assets/scorpion_games.png:
# name: asset_scorpion_games
assets/level0.tmx:
name: asset_level0
empty_tile: 255
output_struct: true
assets/level1.tmx:
name: asset_level1
empty_tile: 255
output_struct: true
assets/level2.tmx:
name: asset_level2
empty_tile: 255
output_struct: true
assets/level3.tmx:
name: asset_level3
empty_tile: 255
output_struct: true
assets/level4.tmx:
name: asset_level4
empty_tile: 255
output_struct: true
assets/level5.tmx:
name: asset_level5
empty_tile: 255
output_struct: true
assets/level6.tmx:
name: asset_level6
empty_tile: 255
output_struct: true
assets/level7.tmx:
name: asset_level7
empty_tile: 255
output_struct: true
assets/level8.tmx:
name: asset_level8
empty_tile: 255
output_struct: true
assets/end_level.tmx:
name: asset_level9
empty_tile: 255
output_struct: true
assets/level_title.tmx:
name: asset_level_title
empty_tile: 255
output_struct: true
assets/level_character.tmx:
name: asset_level_char_select
empty_tile: 255
output_struct: true
assets/level_select.tmx:
name: asset_level_level_select
empty_tile: 255
output_struct: true
# Sfx
assets/sound_select.mp3:
name: asset_sound_select
assets/sound_jump.mp3:
name: asset_sound_jump
assets/sound_coin.mp3:
name: asset_sound_coin
assets/sound_enemydeath.mp3:
name: asset_sound_enemydeath
assets/sound_enemyinjured.mp3:
name: asset_sound_enemyinjured
assets/sound_playerdeath.mp3:
name: asset_sound_playerdeath
assets/sound_enemythrow.mp3:
name: asset_sound_enemythrow
# Music
assets/music_splash.mp3:
name: asset_music_splash
# assets/music_menu.mp3:
# name: asset_music_menu
# assets/music_grass.mp3:
# name: asset_music_grass
# assets/music_snow.mp3:
# name: asset_music_snow
# assets/music_end.mp3:
# name: asset_music_end
# assets/music_boss.mp3:
# name: asset_music_boss