This is a basic template for starting 32blit projects. It shows the basic code layout and asset pipeline, hopefully giving folk a starting point for any new projects.
It's based on the original template
project from the
32Blit SDK, with added asset
handling, and some tidying up to fit in with how I do things.
Use this template to generate your own project.
- Edit the CMakeList.txt file to set the name of your project
- Edit the metadata.yml file to set the information for your project
- Edit the LICENSE file to set your name on the license
- Write lots of super cool code!
You should then be able to follow the usual build instructions.
For local builds this is:
mkdir build
cd build
cmake -D32BLIT_DIR=/path/to/32blit-sdk/ ..
Platform/Editor specific insctuctions can be found in the main 32blit repo (For Visual Studio, you should follow the "Option 2" instructions, as the boilerplate does not contain a solution file)